 posted by Rolf Remie on 2003-02-18 03:47:55 | | A really challenging but therefor all the more rewarding experience. The side quests are engaging, and the main quest is always interesting, with plenty of twists and turns. Make sure your DM is ready to wing it, as this world allows for unexpected reactions and goings on. |
 posted by Sdub on 2003-02-18 03:50:36 | I have played through this whole campaign, and it is excellent. Non-stop action and high adventure amid formidable foes.
Excellent story development with the threat of failing in our mission a constant incentive.
I was really sad when this ended! |
 posted by Tamaris am Alisaar on 2003-02-22 18:14:56 | | A rewarding and challenging experience with a rich, detailed background. Just the sort of adventure I enjoy the most! |
 posted by CrAzY on 2003-03-07 09:50:31 | | its not a adventure... its just a pathetic story line... |
 posted by Lol on 2003-03-07 09:52:08 | | ........ this guy need to add more to a story before he posts it |
 posted by Alan Haley on 2003-03-07 17:44:58 | It seems that the higher-rated posts came from people who have played in the campaign. Since I haven't, I can't say that this strikes me as 9 or 10-star material.
Sure, it's got a lot of ideas around which to base a long series of sub-adventures. But it doesn't have anything that really makes it useful to me as a DM - NPCs (with stats), maps, etc. I still have to do all the work to make it ready for use. |
 posted by Alexander on 2003-03-08 07:06:33 | Hi - I wrote this one, my first submission to the site. Thanks for the feedback Alan, I take your points on board. However, at the end of the day we can all make maps and NPC's, you don't need me to that for you and as I'm not getting paid for the adventure... I hope some of the individual adventure ideas spark off a session or two worth of gaming. A few of them provided very memorable sessions for my players.
Note: scoring 6 on own feedback as that is average as stands. |
 posted by Cmonkey on 2003-03-29 11:04:25 | | What can I say, other than this is what high fantasy is supposed to be? |
 posted by Caleb on 2003-04-21 19:38:32 | | This is a well though-out campaign outline. Some ideas need more fleshing out, but the concepts behind the whole thing are solid. High adventure indeed! I think the author was wise to simply sketch out his ideas, as a complete listing of NPCs and all the maps and such are best left up to the individual DM. The criticism that was directed at the author missed the point.... this is a CAMPAIGN, not a two-bit dungeon walk. The author left it very open-ended to allow easy integration into existing games. Well done! |
 posted by JP on 2003-04-25 08:28:26 | Pretty good idea. I like the fact of that it leaves a lot to the GM to add to it, keeping the overall goal throughout the story.
I would've like to have seen how you plan on ending the quest though. Say your thoughts on the new herald, and the like. |
 posted by Drone23 on 2003-05-03 01:39:14 | | The beginning of this one sounded like the Silver Surfer comic. The Black Galaxy is Galactus and the herald is the Silver Surfer. Other than that, it looked like an interesting concept for a homebrew campaign but it would be hard to fit in a published campaign world. |
 posted by Alexander on 2003-06-25 05:38:10 | Thanks for the feedback and questions.
JP - When I ran this the PC's had defeated the majority of their Black Galaxy foes (with a bit of luck and some incredible die rolls) by the time they hit adventure 10.
To complete the campaign the compass led them into a mountain hollow, within which a huge chamber housed the World Tree itself. Upon arrival they discovered the necromancer Magnus and his allies engaged in a ritual designed to destroy the Tree. Hence the adventure culminated in a very immediate and climatic battle with everything in the balance.
The adventures won, but if they hadn't the play would have continued during the process of 'world colonisation' by Black Galaxy creatures. Which could lead onto a whole new campaign.
Note: Scoring 7 on own commentary/feedback as that is average as stands. |
 posted by Precognicant on 2003-07-05 23:58:17 | | wow... thats got to be the longest 5 minutes a wasted reading your "campain". It's pethetic, I would have reconsidered posting that if I were you. |
 posted by Guy on 2004-02-12 21:21:25 | | i'm a beginning GM the only one where i liv and i started playing this game not but a couple months ago out of curiosity. many people suggested against it but i tried it anyway after a bumpy start i started getting the feel of it. i got a few adventures off the net and played practice campaigns. now i know u didnt want my life story but i said that to say this... this campaign is what i play the game for by changing the story around to fit my view it has really worked out! i had no trouble fitting several scenarios in here and i really hope the author makes another one! |
 posted by Anon on 2004-04-28 19:35:07 | | As with the other, later adventure, a great work, but needs a tiny bit of fleshing out, perhaps giving a class to ash, or even just "caster" or "melee". |
 posted by Eric Wijnen on 2005-12-15 05:36:56 | Good CAMPAIGN idea's
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 posted by frank bayer on 2008-06-01 02:17:55 | I like the adventure ideas - how they are somewhat fleshed out but leave it open for the DM to add his/her own stuff in.
The one thing I don't understand is - what happens to Ash? If the PCs resurrect her, then they have the dungeon crawl listed in Adventure 8, but what happens to her after that? Do her and the BBEG that is resurrected destroy each other? That wouldn't make sense if shes supposed to defend the tree. It just seems to be a flaw here - WHY is Ash so important? It's not mentioned beyond a nebulous she was the most powerful of all warriors. If she is so powerful, why does she need the PCs once raised?
Ill be running it where Ash can't be resurrected but the PCs can use her ashes in a ritual that will allow them to advance to level 21 -that way they actually need a quest to become epic. |
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