
:: New!
:: Popular
:: Highly Rated
:: Search
:: Appendix
:: Matrix
:: Submit
:: Forums
:: Contact
 :: Hook :: Scenario :: Campaign :: NPC :: Place
 :: Fantasy :: Horror :: Post Apocalypse :: Science Fiction :: Super Hero
 :: 7th Sea :: Aberrant :: AD&D 2nd Edition :: Aliens :: Alternity :: Beyond the Supernatural :: Blue Planet :: Call of Cthulhu :: Champions :: Cyberpunk 2020 :: D&D Birthright :: D&D Darksun :: D&D Forgotten Realms :: D&D Oriental Adventures :: D&D Other :: D&D Planescape :: D&D Ravenloft :: d20 Dungeons and Dragons :: d20 Modern :: d20 Other :: Darwin's World :: DC Universe :: DeadLands :: Dominion :: Elric! :: Everway :: Fading Suns :: Feng Shui :: Forge: Out of Chaos :: Fuzion :: Generic :: GURPS :: Heroes Unlimited :: In Nomine :: Legend of The Five Rings :: Marvel Super Heros :: Nightbane :: Palladium :: Paranoia :: Pendragon :: Principia Malefex :: Puppetland :: Rifts :: RuneQuest :: Shadowrun :: Skill Master :: SLA Industries :: Star Frontiers :: Star Trek :: Star Wars :: Time Lord :: Traveller RPG :: Unknown Armies :: War Hammer :: World Of Darkness

:: RPGHoard.com
:: RPGSheets.com
:: RPG News Feeds
:: RPGObjects.com
:: GMMastery.com
:: DarwinRPG.com
:: RoleplayingTips.com
|
| The Thing from Jakarta | | Author: Mervyn Boyd | | System: Call of Cthulhu | | Category: Horror | | Type: Hook | | Although the scenario can be played as a stand alone, it is probably best if it is added to an ongoing campaign as a side-track event. It's essentially a no-brainer, so specialised characters are not required. Although a loose time frame is used, it can be modified or ignored by the keeper to make for a more enjoyable half hour of play. For full effect it should ideally be played by one player, but no more than three. It s suited for the modern age, though it can be modified for the 1920s or 1890s. The setting is Newark, New Jersey although this can be changed to suit the individual keeper. | | Views: (4598) | | Comments: (3) Rating: 8.7 | | 2002-11-27 14:10:11 |
| [Add Comment] |  posted by Mike on 2002-11-27 20:00:44 | | The author admits it isn't original and he is very right there. You'll want to change the monster a fair amount to escape the "Alien" jokes and cries of "you want some too!". Despite that, this is beautfully researched and conjures a wonderful atmosphere. My only concern would be how to persuade my rather cynical bunch of players to show any interest in Stannard or his "baby". My solution is to replace Stannard with one of the party's own characters, someone who has recently left the PC realm and entered the twilight world of permanent insanity... |
 posted by John O on 2003-11-07 18:52:23 | | I would leave the monster as is...a great opportunity to let the PCs take on a real classic foe. The only slight criticism I'd have would be there doesn't seem any real chance of defeating such a powerful critter. Still, always spells I suppose! |
 posted by G.S. on 2003-11-22 22:35:42 | | Great work, as with most of his pieces. What really stands out though is the reference to another of his adventures. If you read it closely, you'll notice Stannard drinks cherry brandy, of the same brand that appears in his Boyd farm adventure. |
|
|