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| A World in Darkness | | Author: DMSwordCoast | | System: d20 Dungeons and Dragons | | Category: Fantasy | | Type: Campaign | | You are awakened from your sleep by the ground shaking - you appear to be caught in a slight earthquake. It is soon over however, and after exchanging excited chatter and all manner of theories with the other members of your party, you go back to sleep. Before long you slowly wake up once more, and carefully open one eye so as to get your bearings. It is still night. You curl up under your traveler’s blanket, determined not to be robbed of any sleep. But you can't sleep. You're wide awake now, and you notice that the others in your party are waking as well. Something just doesn't feel quite right... | | Views: (42882) | | Comments: (68) Rating: 8.8 | | 2002-04-23 20:22:01 |
| [Add Comment] |  posted by David Motes on 2002-04-24 17:43:12 | This is a really excellent idea - I especially like the fact that you can use your current adventures with just a little modification to the setting. However, I do have two small problems with it: I would like to have seen more detailed information, especially about changes in the campaign world due to having constant darkness - this is the most interesting part, but you kind of skimmed right through it. The other thing is that with the Mythril Heart, what's to stop the PC just go and jump off a cliff ten times in a row?
Also, I went to check out your website but couldn't get past the homepage - what's up with that??? |
 posted by Murdoc on 2002-04-25 15:42:50 | | This adventure would be very great to play, somewhat like Ravenloft or the movie Pitch Black if you see that movie. It would be good and scary for the players!!! |
 posted by Wyvern on 2002-04-29 08:55:11 | | very cool campaign setting... I am going to try it out with a few modifications.... mainly I am going to use multiple mithral stones to have a competition along the way if that makes sense. As for someone killing themselves over and over quickly... you just need to have a serious negative side effect after a person regens to keep them from doing it. maybe they should lose a level each time they die! that would be harsh but would make things interesting... |
 posted by Karismatik on 2002-05-16 08:15:20 | | This is a truly excellent idea. I think it goes excellently with a drow party, as you could easily have communities blame them, or their affiliates for the whole disaster. As for the mithral heart, I'm not sure if it should be for the PCs to use, maybe it'll be better to use this as a requirement to resurrect the titan to continue his job. Love the idea though! |
 posted by fasterfind on 2002-07-23 20:25:53 | Another classic example of poor powergaming which is so rampant with the D20 system. - each time the player dies, they become more powerful???! - Right, get real. That makes for a pretty poor challenge, poor roleplaying, and poor DMing.
-The only redemption from to this poor idea is a risky final battle with a dragon. But then the player must be tossed because of their duty to keep the cosmos turning.
The concept is good, creative, captivating. But it needs work. I suggest dropping the idea of a player turning into this titan and also the idea of anyone becoming more powerful each time they die. That's just bad gaming. Replace with better, challenging, engaging idea. Perhaps kill the dragon and then resurrect the titan. |
 posted by Verbal Component on 2002-08-12 15:41:24 | I would have to disagree completely with fasterfind and I think his review is unfair. It sounds like he just had a bad run in with some Munchkins and is venting...
I think the idea is very original and creative, and it is truly epic in scope, which doesn't necessarily mean it's going to be played by a bunch of powergamers. If it's turns into a powergaming campaign with poor challenges, poor roleplaying, and poor DMing - that's 100% the fault of the DM and has nothing to do with this campaign idea. Every time they die they don't have to become more powerful, just change. Dying and becoming the titan can have significant drawbacks - like the other DM pointed out about losing a level every time you die! That's hardly power gaming. Or what if you were a wizard and started losing your spells? Or a thief? Kind of hard to hide in shadows when you're 20 feet tall. Also, from a roleplaying perspective - I can see a lot of inner conflict, anguish, etc. in turning into a giant against your will!
Just my two cents. I see what fasterfind is saying - a poor DM could turn this into a power game if they don't know what they are doing, but it all comes down to the DM's style of play and has nothing to do with the idea itself!
Kind of an off topic rant, I know. Back on topic - the first idea I had in customizing this for my own campaign is to make the players indirectly responsible! My past few adventures have had the players going against the Cult of the Dragon, and they will learn that their actions have awoken the Anient One. I think he will soon make a camio appearance, take off on some 'mission' because of the PCs (and make it known to them), and then a week later - no sunlight! ;) |
 posted by Erebus on 2003-02-26 10:41:12 | | I like this a lot - although I think there should be some additional drawback involved in continual dying - otherwise the PC's might just keep killing the player in question. It could be turned around in some way - maybe the person has to drain life energy in some vampiric way to become the titan - by killing creatures of terrific power. |
 posted by Tyverius on 2003-07-12 19:27:53 | | I have to agree with fasterfind personally. Dying is supposed to be a bad thing for characters, something to avoid and not seek out. Overall though this is a nice bare-bones idea, it had almost no effort put into it. Really all we have here is a (relatively simplistic) creation mythos and a way for things to go wrong. I don't care much for the idea of the character winding up having to make the sun rise and set for eternity either. That kinda thing irritates players and makes for hard feelings, especially if this were done as a long-running campaign. Besides, a red dragon at the end? Gah, how unoriginal. Great shades of Dragon Mountain! |
 posted by Itamar on 2003-10-03 06:53:43 | I think this adventure is realy good and the idea is one of the greatest i ever heard but it have one problem after such a long phase of playing one character, one of the players will have to lose his character.
I think that a npc should become the mithril tytan. |
 posted by Arjen on 2004-02-10 18:39:09 | | I was moved when I read this campaign idea... Really great stuff and it's worth using, when with the right players:) |
 posted by Johannes Rodén on 2004-05-19 07:38:57 | Really, really nice!
I think I'm going to use this one, with some modifications though... But truly awesome.
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 posted by NightStab on 2004-07-13 08:53:26 | | I really like this campaign add-on. The thing that relyy does it for me is that the party I DM contains a Pelor worshipper as well as a Drow that hates all other Drow (don't ask, long story). Anyway, this fits nicely. I'm posting this now before trying it, but I'll post afterwards for my approval/ diapproval. |
 posted by Redhound on 2004-08-15 02:18:34 | | This is one of the coolest and most original ideas I have ever read.. I agree that the death of the PC should have some negative effects, or maybe it should be a NPC. But the idea is awesome, and I especially like the way it can be incorporated into an existing campaign - just take normal adventures and add the Darkness twist! I would also have liked to have seen more ideas about how a world in Darkness would change... |
 posted by SaginMerusan on 2004-09-15 09:06:59 | | Get real - I could make this up in my sleep and so could everyone else. Give us something to work with instead of a general outline. |
 posted by Dave Jones on 2004-10-09 07:26:47 | | I tried a similar game where dying reaps rewards and it soon became a game of everybody's Char. committing suicide just to become more valuable. Needless to say, that was the first and last game that that DM ran. In fact he was perm. kicked out of our game group for being so lame. My7 suggestion is to go out and buy a commercial product and study how it is put together and what real risks and rewards work..... |
 posted by Roadrunner on 2005-02-01 11:12:40 | | Great idea!!! nice one :-) |
 posted by alovrenc on 2005-08-17 01:09:32 | | What???? |
 posted by Khadori on 2005-11-04 21:00:04 | Yeah, it would be nice if a mod could delete all these crap advertisements...
Fantastic Idea - really gets the creative juices flowing.
Like others have said, you just need to have a negative associated with "dying" to become the titan.
Great epic scope and very unique idea!
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 posted by Eric Wijnen on 2005-11-25 05:30:50 | | Great idea ! Needs some adjustment as commented on, but a really good idea ! |
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 posted by Forevermore on 2007-07-13 19:40:02 | | The idea is actually a rather thrilling one. The fact that it plays so heavily into the history of the world is rather limiting, and the problem with the character's death really is that; a problem. Even if players manage to play this without powergaming, the player in question has a huge advantage over other players in the fact that; not only is he immortal, but he is also becoming steadily stronger with only a single penalty at the end. It seems to me that level drain would be impossible to pull off, too, because that would eventually put the player too far below party level to take on the dragon. Frankly I can't think of anything to make the character in question less powerful that wouldn't completely offset the campaign. What I would suggest is this; after the player dies 5 times, he loses all spellcasting ability and must choose a class to replace his levels in. Then, take away the constitution bonus per level (since constructs don't have constitution scores anyway) and you should have a good balance. |
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 posted by Dylan Gibney on 2007-12-12 20:10:44 | Oh man, this is great stuff. The heroes in the game I've been running have been getting a bit strong, and this seems like a good way to end the campaign!
I don't understand why people are complaining about the death-transformation thing. It isn't like the character would know until his first death. And not just that, but each death makes the character resemble the Titan. It's totally possible that, after a death or two, the frenzied townsfolks could think him a monster, or accuse him of starting the mess. Imagine having heroes chasing the party thinking they can stop the darkness by killing the poor guy!
Long story short: don't criticize this because you lack the creativity to make even the most basic adjustments to some feature you dislike. |
 posted by Onos Dierdan on 2013-02-27 19:07:14 | | Though more of a concept than a carefully planned campaign, that seems to be the point. I love all the possibilities that incorporating this into current adventures can spur and especially like how open to intepretation and change it can be. Honestly, I love the Mythril Heart. Introduce it in an earlier campaign as just another magical amulet and have the players try and figure out what's happening after one of them puts it on. It's really cool and I'm definitely planning an entire string of adventures around this one. |
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