posted by Ansbach on 2002-02-15 16:11:20
| Giving this adventure an 8 is not very accurate - the first half gets a 10 and the second half gets a 5! It starts off as a very interesting and creative adventure with a good story line and plenty of opportunity for roleplaying and action... and then makes a right turn into an anti-climatic, uninspired, random dungeon crawl just when things are getting interesting!!! What the hell???
Still this is a very good adventure idea, just rewrite the ending yourself - it should be easy to figure out a better and more creative way to retrieve the diamond then "go get it out of a dungeon"... make them break into the wizard's lab, or better yet have it tie into another plot/adventure. If there's going to be a dungeon crawl it should tie in to the other events better. And who says the wizard has to be dead? If he's still alive that would open up a whole new range of possibilities....
posted by rob on 2001-11-02 20:03:46
| sounds like a good adventure but i sure wish it all worked...take it out of pdf please|
posted by Sir Reginald on 2001-12-20 20:07:54
| A clever adventure that leaves plenty up to the PC's...it requires a DM with a good imagination and an ability to improvise. If that's you, then this adventure is really very well done. If not, then this may not be for you.|
posted by kaiscomet on 2001-12-24 09:41:06
| Another great adventure from Gillispie. The background is well thought out and I enjoyed the idea of humbling the adventurers by preventing the possibility of a quick hack and slash victory. The only reason it doesn't get 10, is I would have liked to have known a bit more background on the castle/ruin. For example, who set the traps?|
posted by RpgGuru on 2002-01-16 13:10:12
| I LOVE the set-up! Very clever. However, more dungeon.|
posted by AvidGamer on 2002-03-10 00:33:14
| Hey, I read "The Halfling's Gem" by R.A. Salvatore too!!!!! Sorry for the flame, because it is a good adaptation for use in people's own personal adventures, but I just wish people would "Oooohh" & "Aaaahhh" over original plotlines more often, and wouldn't jump out of their skin every time someone takes a plotline from a video game or a novel (as is the case here) and sets it so that you can plop your own characters into it. Originality!!!!|
posted by khaern on 2002-02-18 03:14:12
| In my eyes it have one fundemental error, who would help the halfling in the first place? "I'm a thief, help me get away with stealing this gem, you will have to risk your lives and you will get nothing in return" Ok, if the players do help him this module does leave some room for some roleplaying and thats a plus. But the rest is just hack'n'slash. By the way...anyone read the old D&D basic set? Does a Carrion crawler and a Harpy in a dungeon just outside Threshold ring a bell? |
posted by JC on 2002-02-27 04:15:04
| Well, how do I put this?... the story was good, but I agree with khaern. My players wouldn't bite. They asked "Why should I help you, what do you have to offer, me?" Two of my players are lawfull, one is a mercinary, and the other is a bounty hunter, herself. Jinny wanted her character to capture the theif and turn him over, for a small fee, I finnialy had to explaine to all of them that the "bounty hunters" that are after him, are not "bounty hunters", they are actually assassins. Other than these two issues, the story went real well.|
posted by Marvin on 2002-02-15 13:32:12
| A truly awesome adventure! Well thought out and professional looking. Easily as good as a lot of stuff you can pay money for. Highly recommended.|
posted by cody kitchens on 2002-07-05 20:44:13
| i cant figure out how to het this game help me
posted by Ulysses31 on 2002-07-25 07:42:36
| Excellent side jaunt, very well presented - I've converted it for my GURPS campaign already!|
posted by NorthernOkie on 2004-03-04 14:00:39
| Wonderfull format! This "reads" like a professionally published adventure. As mentioned before, I also felt that the only weaknesses were the Adventure Hooks and the Dungeon Crawl ending.|
To get the PCs involved, I moved the locale to a large city and actually had the PCs hired-on by a secondary wizard character who also wanted the gem. The wizard knew that it was last possessed by the obnoxious little halfling but was having trouble finding him in the populace by himself. This gave the PCs a motivation to be involved ($$$) and some extra roleplaying time of first having to find the mischievious runt and also made them have to do some quick roleplaying once they realized a second (more powerful) group of mercenaries was involved. The Dungeon Crawl seemed to actually bog-down the action as "all that the PCs had to do" was hack-n-slash their way to the harpy's lair. In the setting that occurred with our group, the Bounty Hunters actually tracked the group to the dungeon, trailed them through it, and then arrived at the end to take the Coin off of their hands. There was little they could do in protest. It was an evil "no cash" ending, but the EXP I gave for roleplaying in the first half smoothed over any disgruntled players.
posted by alovrenc on 2005-08-17 01:44:11
| It's a nice adventure. The truth is that there is some problems with motivating PC's to help halfling. So, i did make my own hook which actually worked. |
When players was in inn in another town,halfling comes and steel their money. They ask inn keeper, and he told them that there is a thief sneaking around, and that he can be found in the Dancing Badger in Fairdale, the inn running by his friend halfling, who covers him. There is very, very probable that PC's will go after their money ;-).
After they talk with Kiro, it doensn't metter if PC's want to help Kiro or not, Bounty Hunters will draw a conclusion that PC's are helping halfling, and they are hooked!
posted by Eric Wijnen on 2005-12-09 05:04:41
| nice run along for between adventures. Might need some patching to get the characters actually involved, but further OK.|