 posted by Mandrax on 2001-01-05 14:56:35 | | I like it. It's a classic mindfuck that would be equally suited for a spygame or a cyberpunk scenario. The great twist is that the documents really are fake since this is the last thing anyone would suspect. Only reason this isn't a 10 is that I never liked factions in Planescape, but that's just me ;) |
 posted by Marc Wagner on 2001-05-10 02:30:35 | | Exelent story, great twist(s). Political intrigue is what sigil based games should be about. This is an exelent way to get pcs involved in faction politics. |
 posted by Petey Kropotkin on 2006-02-05 13:02:36 | | Political intrigue is exactly the sort of thing that most D&D stories are lacking. Maybe there could be some deep political debate about the philosophy of anarchism, and such. |
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