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Beneath the Serpent Tower
Author: David “Dr Skull” Nelson
System: d20 Dungeons and Dragons
Category: Fantasy
Type: Scenario
A classic dungeon crawl that you can fit into any D&D campagin.
Views: (36810)
Comments: (10) Rating: 2.1
2000-11-11 10:46:30

[Add Comment]

posted by Mandrax on 2001-01-06 06:16:22
A very uninspired dungeon crawl. After a vaguely interesting introduction, the scenario is simply a series unconnected encounters consisting of battle, perhaps a trap, and then treasure. No explanation for why the treasure was left where it was and only a thin excuse for the monsters. Even though a scenario is supposed to be easy to drop in any campaign it still needs a plot. My oppinion anyway ...


posted by BA on 2001-01-24 15:43:13
There really isn't too much to use here. Unless you happen to need a small premade dungeon and have no time to put your own together, there isn't much reason to bother with this.


posted by Mike on 2001-02-25 23:17:34
This looks like it was made with a random generator. Perhaps using the background (a sealed tomb type area) and redoing the entire dungeon would end up with an interesting module that could be dropped in at anytime.


posted by Mr Earle on 2003-02-18 10:23:24
This is the biggest pile of poorly contrived pants I've ever read.


posted by Boney Chalbot on 2003-10-10 23:02:47
This is terrible. The treasure values are too frigging high for such a low level module. I pee all over this piece of poop.


posted by Dildo Saggins on 2003-12-20 08:52:34
When I fart it sometimes hurts. When I play this module I smell my own farts.


posted by Eric Wijnen on 2005-08-22 04:53:23
As already said by other reviewes, possible a random generated dungeon. No 'real' need for the PC's to be there, aside from stumbling on it.


posted by alovrenc on 2006-02-16 19:08:25
Classical fighting adventure, but very well made.


posted by Tyverius on 2007-04-20 09:35:52
Have to agree with most of the other comments, it's uninspired and poorly put-together.


posted by Angelofdoom on 2009-07-21 23:27:39
Taken as a single adventure, it sucks, tbh, however I working it into a campaign, and modified it slightly, gave it reason, and purpose and scared the living crap out of my group (ok so I modified a few places quite a bit...).




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