:: New!
      :: Popular
      :: Highly Rated
      :: Search
      :: Appendix
      :: Matrix
      :: Submit
      :: Forums
      :: Contact
     

     :: Hook
     :: Scenario
     :: Campaign
     :: NPC
     :: Place


     :: Fantasy
     :: Horror
     :: Post Apocalypse
     :: Science Fiction
     :: Super Hero


     :: 7th Sea
     :: Aberrant
     :: AD&D 2nd Edition
     :: Aliens
     :: Alternity
     :: Beyond the Supernatural
     :: Blue Planet
     :: Call of Cthulhu
     :: Champions
     :: Cyberpunk 2020
     :: D&D Birthright
     :: D&D Darksun
     :: D&D Forgotten Realms
     :: D&D Oriental Adventures
     :: D&D Other
     :: D&D Planescape
     :: D&D Ravenloft
     :: d20 Dungeons and Dragons
     :: d20 Modern
     :: d20 Other
     :: Darwin's World
     :: DC Universe
     :: DeadLands
     :: Dominion
     :: Elric!
     :: Everway
     :: Fading Suns
     :: Feng Shui
     :: Forge: Out of Chaos
     :: Fuzion
     :: Generic
     :: GURPS
     :: Heroes Unlimited
     :: In Nomine
     :: Legend of The Five Rings
     :: Marvel Super Heros
     :: Nightbane
     :: Palladium
     :: Paranoia
     :: Pendragon
     :: Principia Malefex
     :: Puppetland
     :: Rifts
     :: RuneQuest
     :: Shadowrun
     :: Skill Master
     :: SLA Industries
     :: Star Frontiers
     :: Star Trek
     :: Star Wars
     :: Time Lord
     :: Traveller RPG
     :: Unknown Armies
     :: War Hammer
     :: World Of Darkness


      :: RPGHoard.com
      :: RPGSheets.com
      :: RPG News Feeds
      :: RPGObjects.com
      :: GMMastery.com
      :: DarwinRPG.com
      :: RoleplayingTips.com
     

When travelling near evil...
Author: Orri Eiríksson
System: D&D Planescape
Category: Fantasy
Type: Hook
It is a well know fact among planewalking bloods that magic can and will fail sometimes when you are planewalking. In some places it happens a lot, in others it only happens in freak accidents. This adventure is a result of a plane shift / teleport spell or something similar that went awry. The pc´s use plane-traveling magic and arrive in the abyss.
Views: (3773)
Comments: (1) Rating: 9.0
2000-08-25 00:35:57

[Add Comment]

posted by Sir J on 2003-02-12 10:39:03
Wow! Most of the Planescape stuff here is fantastic, and this hook is a good exemplar. Short, open, amusingly written, with a cool central idea, a bit of smarts and the opportunity for a memorable fight at the end. Just the sort of thing D&D needs! Throw it at d20 players; it'll make a memorable change from 'back to the dungeon'!




Top