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The Berlin Contingency
Author: David Gilbert
System: Cyberpunk 2020
Category: Science Fiction
Type: Scenario
The characters are employed by Biotechnica (or any other company that your characters regularly work for) to obtain vital lost information that was stolen by an unknown party. They must also ensure that the individual does not do such a thing again. Unfortunately if they do not hurry the information will be lost to a rival company.
Views: (6464)
Comments: (2) Rating: 7.5
2000-07-26 00:30:13

[Add Comment]

posted by Ossian on 2008-04-13 09:17:41
Hi! I think it was pretty well done. I adapted it to a Star Wars RCR 2-sessions game, and it played out well. Not so much of a difference actually, as it was set in a hevily industrilized capital city on Corellia :)
Still, if you added a synopsis of who's stealing what to who and when and for who, that'd be great. It took me a couple of revisions before I could get the facts straight.

O.


posted by Alex Henry on 2010-07-23 16:59:43
I ran this one yesterday for 3 players - took about 5 hours from start to finish (not including character creation). The session was fun but one player was actively trying to spoil it - probably due to a mix of being a newbie, tiredness (we played through the night) and having an "evil bastard" (his words) character. Even with this player trying to shoot at random passerbys and screwing the mood and flow of the session, I guess we all had lots of fun.

As a veteran GM, I found this adventure to be better than when I read it at first. Despite being short (I found it perfect for a one-shot session), it has lots of different settings (a club, a clinic, a space station...); open-ended gameplay (all the PCs have at first is their mission, they need to find out what to do for themselves); time constraints (if they're not fast enough the NPCs will get killed - especially good for a one shot); and a true cyberpunk mood (the story revolves around a messy megacorporation plot, plenty of opportunities to choose between good and bad, technology is always in the background...).

For all of this it's getting an 8 out of 10 rating. But this with 3 non-veteran players kind of tired and not much preparation from my part. Maybe with a worse group the GM would have to give more clues and lead the players by hand. On the other hand, with a better one I can't see why it couldn't reach a 10/10 rating. Just remember to add some interesting combats (I guess there are none predefined), because it's not cyberpunk without some blood'n'action!

Good gaming for all and special thanks for the author.




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