 posted by NiceDM on 2000-06-28 22:18:01 | | it sucks, and i won't waste my time commenting about this "adventure"! |
 posted by jModule on 2000-08-07 11:40:43 | | This one sounds good as a first level adventure! It is open to be tailored to your own campaign and has some interesting lead-ons for further adventures, such as: what really happened at the tower, why was the wizard killed, did the apprentice do the experiment, did the apprentice kill the wizard? |
 posted by ME off course on 2000-09-27 17:23:34 | | Well this one just fits my needs; a fully worked out scenario for two low-levels, with possibilities of adding some episodes. Not very difficult to adapt it to my campaign either. Thanks for the work, i hope we'll enjoy it. |
 posted by AlphaNode on 2000-10-09 11:13:32 | | Great adventure for those that whant a little more control of their game. It sets the basis of the adventure without spelling everything out for you, and it leaves many paths open for the adventurers to continue. Thanks for this adventure |
 posted by dm2000 on 2000-11-05 12:18:02 | | this was a great one. It helped my players reach one lv higher. Also it was very easy to adapt. over all it was very well made. One of the best i run
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 posted by Lee Parker on 2000-12-16 22:13:08 | | Perfect for what I need! I only get to game once every few months. I like to run short adventures (1-4 hours) for 2-3 low level characters. The Pixie's dance was a nice touch, and my players were very satisfied with themselves and the gaming session!
KEEP THEM COMMING! |
 posted by Death on 2000-12-25 23:32:17 | | this is too simple yet good |
 posted by Andy Hartwell on 2001-02-28 02:08:58 | | A nicely done, useful low-level adventure. Nothing astounding, but it is fun and has enough quirks to set it apart. |
 posted by Aki on 2001-04-03 03:02:44 | | This adventure has now provided my players with two fun-filled sessions. What was initially just a little side-track to give them a level and a bit of gold has turned into a major detective session trying to figure out where the apprentice went (long story)! It adapts well, and offers endless possibilities for roleplaying and detective work. Well done! |
 posted by GM Thagmort Hellspawn on 2001-05-01 22:52:41 | Again, as stated above, simple plot that turns "BUSY" very quickly. Enough here to trial off for several sessions in several directions. WHO KNOWS! Great tie-in into other adventures and I would love to see more of them! :-)
GREAT JOB!!! |
 posted by Tassilo on 2002-02-22 08:29:23 | Nice one! Short and sweet for beginner PCs.
Pixies were nice, but decided to exchange them to fairies ntl.
Godd job! |
 posted by Aerius Elyd on 2002-05-07 12:50:14 | | I must say, this one was well balanced and easy to control. Perfect for low level charactors. |
 posted by Pym on 2002-06-27 10:14:55 | Reasonnable 1st level. Offers alternative to hack and slash and can be turned into something funny if you make the characters talk to the kobolds and goblins.
Possible other leads. |
 posted by Eidolon on 2003-02-22 18:21:18 | I have nothing but good words for this short adventure.
It was perfect for starting my campaign and my players simply loved it.
Simple and effective, with plenty of possibilities for leads.
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 posted by coffree_sloth on 2003-06-23 14:29:02 | | What i saw i liked except the elven chain mail, but i can remove that easily enough. After i read it with more detail, i'll re-rate it. |
 posted by Dr. Zhie on 2003-09-01 00:08:05 | | My group had a great time playing this game. I tailored it a bit to our needs, but I like to have some freedom to add and subtract from the adventure as needed. Excellent work! |
 posted by Dy'Er Ma'Ker on 2004-04-24 01:47:49 | | OMG! It sure doesn't take much to impress the lot of you all, or maybe all those "fake stars" was entered all by the author trying to impress his friends... either way, the only reason I gave it more than 1 star is the floorplans was salvagable, so I kept those and ditched the text |
 posted by The_Wolf on 2004-04-24 16:58:05 | | Not the best, but really not a bad adventure altogether. It could use a bit more detail, but it's well put together and flows well. All in all, good work. |
 posted by Homer on 2004-08-09 13:26:50 | | In itself, this adventure isn't much to write home about, though its production values are decent (by my lo-tech standards). But it has some juicy missteps and holes in the story telling that are just aching to be filled. I created an underground conspiracy in Erminit to fill in the gaps that kept my players hanging around until they were seasoned adventurers! |
 posted by justme on 2004-11-03 02:49:54 | I think this is a.. well its o..k..
Its doesnt offer a very good story line, the adventure itself is very basic. I dont know what kind of adventures you people play, but we are used to much more complexity. Its perfect for first time players though, but not for seizoned players. |
 posted by Eric Wijnen on 2005-04-15 05:58:07 | Good enough first level adventure, with enough hooks to go by. Good work!
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 posted by Harry on 2007-07-01 06:32:04 | Very nice for what it is an adventure for 2 first level characters. What you add to it is up to you but it is very good starting adventure.
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 posted by tyverius on 2007-05-17 20:48:23 | | Poorly written, confusing and not at all interesting or well put-together. Not even worth looking at. |
 posted by Miiikeee on 2010-07-22 12:44:22 | Despite all the negative feedback here I think it's a nice little sidequest. Not much to do really, and very limited in scale, but it is perfect for an intro quest.
I don't play 'PnP' but I am going to use this scenario as the opening to a minor quest line in my NWN Module 'The Relief of Black Thorn Keep - Prologue' :-)
Mike |
 posted by Shosanna Dreyfus on 2011-11-03 15:25:59 | | There are some nice touches like the pixies and the kobolds and goblins in the tower, but... You get the start of a story, a possible WTF moment or twist (making you wonder who the sick mage really is and what really happened) and you read on, expecting some twist ending or possible resolution which never comes. Of course you could make the ending or details up yourself but you'd be just as well making up a whole adventure and cutting out the middle man. I would have enjoyed reading this scenario more if it was a full and developed scenario, rather than just the beginning of something without even a suggestion of the ending. |
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