:: New!
      :: Popular
      :: Highly Rated
      :: Search
      :: Appendix
      :: Matrix
      :: Submit
      :: Forums
      :: Contact
     

     :: Hook
     :: Scenario
     :: Campaign
     :: NPC
     :: Place


     :: Fantasy
     :: Horror
     :: Post Apocalypse
     :: Science Fiction
     :: Super Hero


     :: 7th Sea
     :: Aberrant
     :: AD&D 2nd Edition
     :: Aliens
     :: Alternity
     :: Beyond the Supernatural
     :: Blue Planet
     :: Call of Cthulhu
     :: Champions
     :: Cyberpunk 2020
     :: D&D Birthright
     :: D&D Darksun
     :: D&D Forgotten Realms
     :: D&D Oriental Adventures
     :: D&D Other
     :: D&D Planescape
     :: D&D Ravenloft
     :: d20 Dungeons and Dragons
     :: d20 Modern
     :: d20 Other
     :: Darwin's World
     :: DC Universe
     :: DeadLands
     :: Dominion
     :: Elric!
     :: Everway
     :: Fading Suns
     :: Feng Shui
     :: Forge: Out of Chaos
     :: Fuzion
     :: Generic
     :: GURPS
     :: Heroes Unlimited
     :: In Nomine
     :: Legend of The Five Rings
     :: Marvel Super Heros
     :: Nightbane
     :: Palladium
     :: Paranoia
     :: Pendragon
     :: Principia Malefex
     :: Puppetland
     :: Rifts
     :: RuneQuest
     :: Shadowrun
     :: Skill Master
     :: SLA Industries
     :: Star Frontiers
     :: Star Trek
     :: Star Wars
     :: Time Lord
     :: Traveller RPG
     :: Unknown Armies
     :: War Hammer
     :: World Of Darkness


      :: RPGHoard.com
      :: RPGSheets.com
      :: RPG News Feeds
      :: RPGObjects.com
      :: GMMastery.com
      :: DarwinRPG.com
      :: RoleplayingTips.com
     

The Harvest of Souls
Author: Richard L. Price
System: AD&D 2nd Edition
Category: Fantasy
Type: Scenario
The PCs must rescue the Baroness Trieste D'Avarde's infant son, who has been kidnaped a day ago by the minions of a powerful and evil sorceror who intends to use the child as leverage on her to extend his political control.
Views: (4242)
Comments: (4) Rating: 6.8
2000-03-23 12:14:16

[Add Comment]

posted by james stivers on 2000-03-23 16:22:17
I have not played this module, but it was a great story and a great read. It could have been more descriptive during the jail break, but otherwise it was fun to read.


posted by Randaless on 2001-01-06 09:29:48
Well here's a review from a person you'll never meet. It was New Years 2001 and we just wound down from a party. My usual GM looked to me and said, "Can you run?". I said, "Give me a minute" and tossed this adventure up on my laptop. The 'party' was a 7th level Cleric of Pelor and a 6th level Ranger/Fighter/Sorcerer (We use 3E). It was a blast. They diverged a little from the written plot but I was able to adapt. All in all it was a lot of fun, I recommend this adventure for any GM that has to run somthing unexpectedly.


posted by Eric Wijnen on 2004-08-18 05:25:29
easily adaptable adventure, where the PC's also get some thinking too do. The Wizard might come in handy in the futere, as the demon will.


posted by rogue06 on 2012-12-05 21:45:03
Nice twist to throw at the party who has become used to helping the damsel in distress and battling the evil wizard.




Top