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| The Tower Of Refuge | | Author: Alan Jones | | System: AD&D 2nd Edition | | Category: Fantasy | | Type: Scenario | | "About 200 years ago a large fire swept through the town of Narborel. The fire started in the Wizard's Guild, killed a number of towns folk and destroyed almost a quarter of the towns timber buildings before it was put out. For this reason the Town Council told the Wizard's Guild to leave and set up their guild house on the large island in Narborel Bay on the condition that they set up a light at the top of the tower to warn shipping of the rocks in the bay. The wizards felt they were unjustly and harshly treated so they named their new guild headquarters "The Tower Of Refuge". The then leader of the Guild, Lazilan, build the tower, walls and guest house using magic and stone brought in from the quarries around Mt. Barule." | | Views: (5909) | | Comments: (3) Rating: 7.0 | | 2000-02-23 11:20:07 |
| [Add Comment] |  posted by Kuya on 2000-02-23 23:33:34 | | When I read through this adventure, it brought back memories of my early days of role-playing (Or should I say roll-playing?). Back when my Game Master was some guy who memorized, and mostly used, the "most important" (longest) sections in the PHB to him: Chapter 9- Combat, and the Spell Appendix. I was bored, very bored. "So why did you give the adventure a five instead of a one, if you hate roll-playing?" you ask. Well, I had to give it some credit for being a good example of what it is: A Hackmaster Adventure (Knights of the Dinner Table). However, I do like Alan Jones' other entry in the RPG Archive (The Reluctant Bride), and I can tell he worked hard on this adventure too. Good work Alan! =D |
 posted by RPGArchive on 2000-03-19 00:49:42 | | Winner! RPGArchive Adventure Contest 3-15-99 |
 posted by Eric Wijnen on 2004-07-22 05:28:31 | While reading this adventure I sometimes thought this was written with a specific group in mind. It is mostly hack'n'slash but with enough info. Maybe this can be a nice sidetwist for the group when they need to fight in stead of roleplay.
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