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The Vault of Time
Author: Garry J. Sled
System: AD&D 2nd Edition
Category: Fantasy
Type: Scenario
Long ago, a mage named Adder began an adventuring career. Unlike his companions (who sought gold and treasure), Adder adventured to further his pursuit of knowledge. He did not seek power or wealth, except where these tools could increase the information available to him. He and his companions grew powerful and wealthy, but while they spent their fortunes on life's finer pleasures, Adder spent his on books and scrolls.
Views: (7167)
Comments: (10) Rating: 8.5
2000-02-17 16:04:34

[Add Comment]

posted by Tab Nichols on 2001-03-10 00:11:28
Absolutely Amazing. Nothing more can be said about this adventure, except: Read it. I've seen worse written novels, claimed to be bestsellers. Well thought out, and easy to follow.


posted by Killer DM on 2002-03-26 17:07:11
needed more blood and guts but had really good ideas different anyway.
Over all I enjoyed DMing but read it first


posted by Stompy on 2002-04-05 07:27:04
Not bad overall. I must be missing something that the above posters saw in it though. It's very long, and it's test after test after gratuitous fight after test after wandering damage after test. There are many places where the PCs are just being railroaded through the wandering damage tables. I wouldn't run it as it is written. But I have every intention of taking many of it's more clever elements to use elsewhere. I like the background and idea also; so I will be using a modified version of it in my game.

I seriously did not like the fact that if (like many groups) the party spokesperson answer the questions for the group up front, everyone else is SOL from that point forward with no hope of redemption. But as a pure dungeon crawl with mostly puzzles and traps, it's well done if you're into that sort of thing.


posted by Maarten van Beek on 2003-01-04 06:04:30
Nice storyline, but the challanges arre too much ruletechnical, being based on things like alignment and character class instead of the real values of the game world. However, I could very well use the maps and some of the challenges, as well as the overall storyline to create a weekend adventure for my group.


posted by fatboy on 2003-06-26 13:24:20
Excellent adventure. The only thing I see wrong is the drawn out test after test. Other than that nice job.


posted by Eric Wijnen on 2004-07-09 08:28:33
Good Work. Nice Maps (except for map 3, town of Meara, which is hard to read). I think the Supplicant / Enemy idea is a good way to involve the more quiet party members. Also there are a lot of tests to think about, and some good riddle's. The only thing that doesn't make sense to me is the fact that Mnemnosyne's room is bihind a secret door ?? also I do not have the Spelljammer books, so it would have been good to include the Arch Lich's Statistics. Nice new spells, items and creatues. Good job!!


posted by Premo420 on 2004-08-24 03:57:16
what about a 3rd edition (well 3.5)version of this most awsome adventure.


posted by Garry J. Sled on 2004-11-04 09:07:59
Glad to know people are still running this module. :) Its been years since I've even looked at it.


posted by Brian on 2005-11-16 18:13:28
I liked it the first time I read it... I plan on using it as the last adventure in a Mystara-Forgotten Realms crossover campaign.


posted by Garry Sled on 2006-08-17 16:19:35
New email, just in case anyone wants to get in contact with me.




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