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Thunder Gulley
Author: Dominic A. Covey
System: D&D Forgotten Realms
Category: Fantasy
Type: Scenario
Designed in the same spirit as the classic AD&D game adventure THE VILLAGE OF HOMMLET, this adventure presents a small rural hamlet with complete descriptions of NPCs, including potential allies and secret adversaries. THUNDER GULLEY also includes a brief but exciting adventure in a nearby ruin, long forgotten by all but the oldest of the frontier village's inhabitants ...
Views: (13857)
Comments: (5) Rating: 8.6
2000-02-13 10:37:28

[Add Comment]

posted by Kuya on 2000-03-01 01:41:09
ARGH! This is insane! I've this is the third 10 I'm going to give this guy! This guy is good, I mean REALLY GOOD! Last time I went to the hobby store, I checked all the authors of the books they had to see if this guy wrote any of them. He must work hella hard in order to put this stuff out! What's even better is that he let's us use it for free! Thanks Dominic! =D


posted by Eric Kohlman on 2000-09-26 11:38:57
One rarely sees the detail in NPCs that is presented here. Although I couldnt find the maps. I couldnt give anything less than a ten. A novel or two is begging to be written by this author. Please carry on.


posted by RGCombs on 2000-10-28 18:34:27
A Rare find. Great details in this module "THUNDER GULLEY" with greatly detailed NPCs. Although maps were not included with only the villages descriptions I was able to create the maps easily. I can't give anything less than a ten. Carry on and keep up the good work.


posted by fasterfind on 2001-06-28 22:38:50
Gotta give at least a seven for creativity. Yes, this guy could definately write novels.

Unfortunately, that was a bit of a problem for me. I must have spent a good half hour or more reading about people, places, and things. But very little about the action of the scenario.

How should the player NPC interaction be conducted? How are they guided? How do events unfold? Dialogue? What happens to the players? What happens to the NPCs during the course of the plot?

For a detail oriented GM, this plot is a ten plus. You'll spend all night giving your players details. Hope they love to hear great descriptions... For an action oriented GM that likes the players to actually roleplay, think, interact, react... It's a little lacking.

I give a seven for lack of balance in this scenario. Descriptions are great, but there are too much emphasis on that area alone, and the rest suffers. And if the scenario suffers, the players suffer, and loose interest. Good roleplaying is about roleplaying, not storytelling.


posted by Eric Wijnen on 2004-07-02 01:34:28
I have to agree with fasterfind. It is all very detailed, except for the story line. The players will have to search the area to find the lost tower etc. If you´re going to use this, please let them have a mission in the neighbothood, before coming here.




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