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The House on Summoner Court
Author: Roger E. Moore
System: AD&D 2nd Edition
Category: Fantasy
Type: Scenario
In the spring of 585 C.Y., a legal notice is quietly circulated among a few dozen individuals in the Free City of Greyhawk - among them at least one player character. The notice first appears on a wall outside the governing offices in the Guildhall of the Guild of Wizardry, then it is privately copied by hand and passed among some wizards, legal workers, and adventurers elsewhere in the city
Views: (9762)
Comments: (6) Rating: 9.0
2000-02-09 16:44:04

[Add Comment]

posted by Kuya Master on 2000-02-10 00:31:38
WOW! This thing was as good as the stuff TSR publishes! I always wondered who Otiluke, Tenser, Mordenkainen, and Rary from the PHB Spells section were! This is the best stuff I've seen in the archive to date!


posted by Nobody on 2001-01-06 09:18:37
*SMACKS THE ABOVE POSTER* Duah, it's Rodger E. Moore. No WONDER it's as good as the published TSR works. Mr. Moore has always been a great writer of work for the D&D setting. I hope to see more of his works as D&D3E continues to rise in popularity.


posted by Blue Sylph on 2001-03-08 07:39:53
Top class background material, though not really a scenario in itself. Can be used to immerse the players into a world and serve as a good quest starting point.


posted by fasterfind on 2001-07-01 22:23:21
As previous poster noted, not real scenario stuff.

As a scenario, this is incomplete. The writer develops intrigue and interest early on by associating the house with myserious events which have not been resolved, murder, etc. There are NPCs with problems that are unresolved. There is role playing potential here. BUT...

Unfortunately, the writer gives no means of resolution. Just lays down half of a good plotline and leaves the reader hanging.

The writer put in a lot of effort putting all of this together, but it really leads nowhere. There is no goal, no purpose, no quest, -so I have to give a seven because it's just writing, nothing more. And what good is writing without a plotline or something you are really use and enjoy?

I must commend the effort, but I deeply criticize the fact that the whole thing aimlessly meanders and fritters about without a purpose. When I develop something like this, I simply throw it away and start on a new writing project, or I put it aside to be completed later when my writer's block subsides.


posted by Kelmar Darkstaf on 2002-11-18 16:06:42
Duh, moron! Try not copying someone else's work, and make your own plot!

...

It was excellent, and I just finished it. The PC's instantly knew that it wasn't mine, but some of it was, because I *Developed the plot MYSELF!!!*

...

That is all I have to say.


posted by Eric Wijnen on 2003-04-12 04:46:58
Good work! Indeed, as commented, no plot, or is the plot the owning of the house in itself? AND ... there is a lot to explore for the players, with loose ends everywhere, which invariably leads to more adventure. And come to think of it ... who wouldn´t want to won the (former) house of a powerfull wizard. AND there´s only the hint he´s dead, nobody´s certain, so what would happen if Otiluke sometimes just showed up?!




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