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Doppleganger
[comments:(3), views:(7483), rating:(4.7)]

Author: Klancy Kennedy
Homepage: http://www.fasterfind.com/rpg/
System: Generic
Type: Hook
Category: Fantasy
Requirements:


As the party spends time in the community, it will come to their attention that this community has an unusually high crime rate and the criminals are anything but the usual suspects. Women, children, outstanding citizens, etc... Something is very wrong. Even members of the local clergy have had charges brought against them.

By author Klancy Kennedy, Copywrite 2001
To be distributed nonprofit, for nonprofit use and entertainment.

Foreword: I write my plots in a fashion which is highly adaptable. They can be used for any system but are specifically designed for the medieval genre. Unlike most writers, you'll find that my plots are open ended, and NONLINEAR!! Players are constantly challenged with difficult choices that will actively direct their fates and the possible outcomes of the scenario. Roleplaying is all about challenging the mind, and having fun, not rolling the dice or giving & listening to lengthy descriptions and disortations about the countryside and its townships. You will find no pregenerated monster descriptions or stats here, and few descriptions of people, places, and things. My focus is on the challenging and entertaining aspect of roleplaying. That is what I do best and I hope you are prepared for the best because that's all I deliver. -No B.S.



Doppleganger:

HOOK:
Players encounter this scenario while passing through or stopping at a community. First, one player is accused of a crime and arrested. The justice system is terribly backlogged so it will be a great deal of time before any trials can take place. More PCs may be arrested at GM's discretion. As the party spends time in the community, it will come to their attention that this community has an unusually high crime rate and the criminals are anything but the usual suspects. Women, children, outstanding citizens, etc... Something is very wrong. Even members of the local clergy have had charges brought against them.

LINE:
An outworld being is stirring up trouble by committing crimes while assuming the guise of different people. This being apparently takes great joy not only in committing crimes, but seeing innocents brought to justice for them. Its favorite tactic is to committ such crimes before the eyes of neighbors who will easily identify whoever it is mimicking and seek resolution.

Crimes start out as simple misdemeanors and slowly escalate. The goal is to cause as much haterid, strife, and conflict as possible. As tension escalates, some NPCs should take justice into their own hands.

The community is suspicous of itself and many members are accusing each other of crimes that they saw with their own eyes. Of course, the 'criminal' always denies any knowledge of the crime.

Adding to the suspicion and chaos is the fact that some of the 'criminals' have solid alibis that place them outside the crimescene.

Some people are now staying indoors because they fear they may be next. Abut 1/4 of community suspects some sort of foul play, possession, oppressoin, corrupt magic, corrupt law enforcement...

The local court and justice system has been having a heyday and accusations are flying from every direction for every thinkable crime, small and large.

The doppleganger may assume the identity of any one it chooses. Doppleganger may not speak while using mimick skill. The doppleganger has the ability to knock a target unconcious with touch. The target will revive a short time later with no recollection of what transpired, even if they struggled with the doppleganger.

If players visit the accused player (who is being held by justice system) - they will receive information that almost everyone else in jail wholeheartedly believes they are innocent. A few claim to have seen what appears to be duplicates of themselves or others at about the time that crimes occured. They have seen townspeople behave strangely, not recognizing their friends, wandering around where they don't normally go and doing things out of the norm.

PLOT IDEA
?Prison break by someone who wishes to free a friend/relative who has been wrongfully incarserated and awaits justice. - The outside party members may be approached with an oppertunity to aid in the escape.

After the GM has set the mood for suspicion and caution, the players should have their first encounter with the doppleganger... Two possabilities are listed below.

Doppleganger assumes guise of party member:
If any single player leaves the party, have them behave strangely, cause a little trouble, and then leave before returning to the party again, with no recollection of what transpired. PC will be unaware of passage of time.

Doppleganger assumes identity of townsperson:
Party should see a double of a townsperson, the double behaves strangely, committs a minor crime, and begins to silently leave the crime scene. Perhaps an attempt to steal fruit from a merchant before the merchant's astonished eyes. If the merchant attempts to intervene, a few bites are nonchallantly eatten before fruit is discarded to ground and doppleganger walks away.

Doppleganger attacks a party member:
Doppleganger approaches a party member but is detected before the being has a chance to subdue with it's touch. The party member will find him/herself struggling with him/herself. If he/she cries for help, other players wil not be able to differentiate between the player and the beast. The beast will retreat if outnumbered.

Plot twist: Just for shits and giggles, let one of the townspeople have a twin brother. Perhaps let the twin brother committ a crime or behave strangely enough to draw the PCs attention and action. If the PCs try to subdue the twin, the other twin defends his brother and all hell breaks loose.
OR
Players encounter the twins fighting with each other.

OBJECTIVES:
Locate doppleganger, destroy doppleganger, bring it to court and set things right.
 

SINKER:
The accused PCs are pardoned of their crimes.
Freed townspeople may reward players.
Players will have empathy of community and justice system.
If party joins the prison break effort, they will be outlaws in the community.


  Afterword:
I hope you enjoyed this adventure module. Please share it with others who will enjoy it, please give feedback, and be sure to enjoy the rest of my works!



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