| Display a Printer Friendly Version Naught [comments:(1),
views:(4728), rating:(7.0)] Author: Urlorde Homepage: http:// System: Palladium Type: NPC Category: Fantasy Requirements: During a routine egg transferal Naught's egg was dropped and cracked. Naught survived, but not without cost.
During a routine egg transferal Naught's egg was dropped and
cracked. Naught survived, but not without cost. He was born a
Gargoyle-Lord and would therefore be tougher and stronger than most of
his brethren anyway. As it turned out, he grew up stronger even than
his Lordly peers. This alone should have enabled him to rise to the top
in a society that praised strength over almost everything else, however,
he did have one gigantic flaw. By Gargoyle-Lord standards he was
intellectually damaged from his cracked egg! If it didn't have to do
with violence of killing, Naught was pretty much hopeless on the
subject. Violent subjects, on the other hand, seemed to be instantly
memorized. His skill with his claws or weapons was unparallel.
Gargoyle society quickly put his "talents" to good use by training
him in the way of Gargoyle Assassins. If his teachers could find a way
to link a subject with violence, Naught could learn it. His lack of
brains and special treatment brought about unswerving loyalty, while his
strength and speed brought doom to his masters' enemies.
This way of life continued for many years and Naught's skill grew ever
more powerful. Eventually, his masters grew to be too confidant in his
killing abilities and sent him to kill an actual Demon Lord of Hades!
Naught, though very skilled, predictably failed in his mission. Even a
powerful Gargoyle is weaker than a weak Demon Lord!
Naught was tortured and abused and eventually ended up in a magical
experiment of the Demon Lord's. When the experiment was set in motion,
Naught disappeared in a flash of light and was quickly forgotten by both
the Lord and his former masters. Experimental subjects and killer
henchmen are easy to come by in the infernal realm of Hades!
When Naught awoke, he was changed. At first he was confused, not that
uncommon for him. Then he came to two conclusions, which was very rare
for him. One, he had been teleported to another world, for this was
certainly not Hades! Second, he had become more intelligent! 20
Naught forgot nothing of his old life or skills, and indeed could see
all his attributes through a new perspective. This is when Naught
became angry! In Gargoyle society it ia might that makes right and
Naught was certainly among the mightiest, but Naught was not at the top
despite being a Gargoyle-Lord. His lack of I.Q. was thoroughly
exploited by the other Lords and he was made into a slave and ill-used
despite his loyalty! On a whim and not a whit of care for him, his
Lord, whom he had served faithfully for many years, had sent him on a
mission with a near 100% probability of death. To Naught, this was
tantamount to murder!
Was he not the biggest and the strongest? Where was his piece of the
ruling pie? If this system had failed him in such a spectacular manner,
then was not the entire Gargoyle societal system wrong?
Naught's answer to this self-question was a resounding yes! If most
everything he was taught to believe was wrong, then what was the right
way? Furthermore, all he knew how to do was to stalk and kill. It's
kind of hard to leave everything behind when your skills no longer match
you beliefs!
In a previously uncharacteristic flash of insight, Naught decided what
to do. He would use his skills to eliminate those of this world that
would spread a system like his old one! He would become the Killer of
Killers and those who would manipulate them for their own evil ends!
Thus Naught became a most unusual Gargoyle. He became a stalker of
evil. He became the Paladin of those who could not help themselves
under the claw of another. Most of all, and this really fires him up
the most, he is like a Saint to those who are of the mentally
inefficient, as he likes to call them. Suffering comes on swift wings
when Naught finds someone mentally inefficient being used and/or abused
by someone more gifted of thought! He is quick in dealing out his
perceived justice under these circumstances and may use the abusers
method of abuse against the abuser, though he may simply "lose it" and
outright slay the being.
Seemingly doomed forever to walk his new world, he has become
something of a living legend in his past decade of wandering among the
common folk. He is their Redeemer and Protector and their Vengeful Dark
Angel. His reputation of killing the guilty has led those who have
reason, to retreat rather than fight this frightful juggernaught, and
has caused many a leader to send kill-squads after the Slayer.
To those of the proper temperament, he is a gruff but charismatic
enigma and their ray of light in their world of perpetual darkness.
They know him by name and the "mentally inefficient" feel an instinctive
liking toward him.
Those who know him also know never to bring up the subject of Demons
or Gargoyles to him unless or want a five hour tirade to kill your time
with. The only time that he would not attack them on sight is when
others are endangered or if he thinks he can kill more of them by
thinking it through properly.
GM hints: Naught can be used in a variety of ways. Evil ones under
disguise could hire the heroes to destroy the Winged Menace. Good folks
could appeal to them to help their savior if Naught becomes too
overmatched. Funny enough, he could conceivably go after the PC's if
they themselves tend toward an evil bent, or if he is tricked into it.
In any case, if he cannot outright attack something, he will use smart
hit-and-run tactics. Play on!
NAME: NAUGHT O.C.C.: GARGOYLE LORD
I.Q.: 15 LEVEL: 14
M.E.: 19 A.P.M.: 6
M.A.: 20 STRIKE: +9
P.S.: 42 PARRY: +9 HT: 18'
P.P.: 29 DODGE: +9(13 FLY) WT: 2000LB
P.E.: 30 RWP: +3 A.R.: 14
P.B.: 12 PULL P.: +3 H.F.: 16
SPD.: 22 DMG: +25 VS HF: +10
FLY: 90 INIT: +3 VS PSI: +5
S.D.C.: 120 VS MAGIC: +11 VS PSN: +11
H.P.: 90 TRUST/INTIMIDATE: 60%
REST PNCH: 2D6
FULL PNCH: 1D6*10+25+2D4 LIFT: 4000 LBS.
PWR PNCH: 2D6*10+25(2 ATT) CARRY: 2000 LBS.
TAIL SWAT: 1D6*10+25 THW CARRY WT: 40'
BITE DMG.: 6D6
SKILLS:
CLIMB, CONCEALMENT-DETECT CONCEALMENT/TRAPS, MATH:BASIC, PICK
LOCKS, PROWL, TRACK HUMANOIDS, SPEAK ELVEN, SPEAK DWARVEN, W.P. SWORD, W.P.
PAIRED, W.P. BLUNT, SURVEILLANCE, INTERROGATION, INTELLIGENCE, DETECT
AMBUSH, LOCATE SECRET COMPARTMENTS AND DOORS, LORE: DEMONS AND
MONSTERS, SWIMMING, LAND NAVIGATION, WRESTLING
NATURAL ABILITIES:
NIGHTVISION 200', SEE THE INVISIBLE, TURN INVISIBLE, FIRE BREATH
1/MELEE, 40' RNG, 4D6 DMG., TELEPORT 2400' 2/DAY 98%, DIMENSIONAL
TELEPORT UNFUNCTIONABLE!!, REGENERATE 4D6/MELEE, TURN TO STONE 3/DAY,
6HRS, +200 SDC, FLY 1/2 SPD
PSIONICS:
MEDITATION, MIND BLOCK, PRESENCE SENSE, TELEPATHY, RESIST
HUNGER, RESIST FATIGUE, RESIST THIRST.
I.S.P.: 60
NOTES: Naught has no knowledge of magic and has no desire to learn. As
he is a supernatural creature he has no need for magical weapons and
generally will give excess equipment and items to those in need. Excess
in this case means everything except for food.
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