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System: D&D Forgotten Realms
Cameron Dubricus is a twelve year old wererat, destined to become a guild master.
Previously featured in Tempest's Survivors of the Storm
(Tempest's Lore Issue #1)
Graphic: Stat Card
Male human Rog2; CR 2; Medium-size Humanoid (wererat);
HD 3d6; hp 10; Init +0h/+0w/+3r; Spd 30 ft;
Attacks +0h/+1wr (melee) +4 (ranged); +AC 15h/18w/17r;
AL CN; SV Fort +4, Ref +5, Will +7;
Str 9, Dex 16, Con 10, Int 14, Wis 16, Cha 9.
h=human form, w=wererat, r=rat
Skills: Balance +8, Escape Artist +8, Hide +8, Move Silently +8, Open Lock +8, Pick Pocket +8, Innuendo +8, Listen +8, Spot +8, Tumble +8
Feats: Improved Initiative, Run
Special: Sneak Attack (+1d6), Evasion
Equipment: Commoner's Outfit (dirty), 2 daggers, small pouch, ruby (150gp), signet ring, thieves tools
Appearance: Cameron is a young boy of 12 years old. He has brown hair and dark brown eyes. His hair often looks much darker that what it is do to the mud that is usually in it. He wears simple commoners clothes which are seldom (if ever) clean. A small bag hangs of his belt on is left side which contains a ruby worth approximately 150gp that he just recently stole. Another belt pouch contains his thievesí tools, and sometimes small cookies or snacks that he is able to swipe from the market.
Background: Cameron is still very young and does not have to much of a history. His parents are also wererats and all belong to a wererat guild located in the city sewer system. This guild, known as the "Tooth and Claw" is recently new, but is ganing popularity among the other thief and assassin guilds. Cameron is hoping to one day be like his uncle, Viscare, who is the guild master. Most of the time Cameron can be seen wandering through the allys and streets of the Dock Ward in Waterdeep. He ussually looks for adventurers to use his pick pocketing skills on. This is how he was able to get his ruby he now carries, although he refuses to part with it.
Roleplaying Notes: Being young yet, Cameron is very interested in the way others do things. When with a group of people he will constantly ask questions look through their things. He is very interested in adventurers, often talking to them everychance he gets. He will often run down the streets as if he is running from somebody and bump in to the adventurers. At this point he will attemp to pick pocket them, if he is unsuccessful he will quickly run another way, away from the adventurer. If he is successful however, he will begin sobing and ask for there help, saying that a large man is chasing him. He will keep this act up until he find a safe chance to get away, at which time he will head back to the sewers to check out his newly aquired goods.