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Category: Post Apocalypse
Adventuring dog boy who has left the Coalition. Can be quite helpful in rounding out an adventuring party.
Background:Floyd was born from a female dog boy in the Lone Star complex. He was
a loyal soldier although he never liked killing villagers and some of the
jobs that he ended up doing. He never wished to be a leader and always
supported the pack leader. He was shuffled between packs periodically and
ended up traveling widely.
In one of the missions, the Dog Pack he was with was sent along with
some special forces soldiers to deal with a group of elves near the northern
Coalition areas. One of the special forces troops, a woman that went by
the name of Winter taught him how to use paired daggers in combat. The
Dog Pack and Special Forces found themselves overwhelmed and were captured.
Over the next few days, the Dog that was leading the Pack was convinced
into leaving the Coalition. Floyd went along with his Alpha just like the
rest of the pack.
The pack traveled for a while before settling in an abandoned town in
what had been the old American Empire State of Colorado. He stayed with
the pack in the town for a while and the town gathered some settlers because
it was protected by the Dog Pack and some other adventures.
One of the members of the pack, a black Doberman by the name of Arrack
left the town to go after his own goals. Soon after that, Floyd started
getting visions of terrible occurrences with Arrack as the center of them.
He attempted to first get the assistance of his pack leader but the leader
was occupied with other activities so Floyd decided to go on his own.
True Name: Floyd
Alignment: Scrupulous [Good]
Hit Points: 42 SDC: 53
Attributes: I.Q.: 15, M.E.: 19 +2, M.A.: 13, P.S.: 21 +6, P.P.:
22 +4, P.E.: 23 +16%/+4, P.B.: 13, SPD: 15
Height: 6 ft 4 in (1.93 meters) Weight: 198 lbs (89.8
Age: 8 years Race: Psi-Hound (Great Dane - treat as Elkhound)
Sex: Male P.P.E.: 13
Birth Location: Lone Star Birth Order: Unknown (Does
not really matter)
Disposition: Nice and happy-go-lucky in most cases but is sometimes
a bit down. He is very loyal to his friends but does miss the order of
being in the Coalition and his dog pack. He realizes that he cannot go
back and is hunted but it is in the back of his mind. Another problem he
has is having unpleasant visions from his clairvoyance. He dislikes violence
but is not squeamish and will do what he has to do.
R.C.C.: Dog Pack Experience Level: Third (3)
Combat Skill: Hand to Hand; Martial Arts
Attacks per Melee: Four (4)
Bonuses, Combat: Critical Strike: Nat 20 Bonuses: Damage: +6,
Strike: +7, Parry: +9 [+11], Dodge +9 [+12], Roll: +4, Pull Punch: +3,
Initiative: +4 [+10]
 Bonuses with Sixth Sense
Bonus; Save: Disease +6, Lethal Poison +4, Non-Lethal Poison
+4, Harmful Drugs +4, Insanity +2, Psionics +3, Magic +4, Horror Factor
+2, Possession +4, Mind Control +3
Psionics: Master ISP: 97 (+10 per level) Powers:
Sensitive: Clairvoyance (4), Empathy (4), Object Read (6), Sense
Evil (2), Sense Magic (3), Sixth Sense (2), Telepathy (4), and Total Recall
Mutation: Great Psionic Power
Dog Pack Special Abilities: Sense Psychic and Magic Energy,
Recognize Psychic Scent, Sense Supernatural Beings, Enhanced Endurance
(Carry 20 x PS in pounds, Lift 40 x PS in pounds, and fatigues slowly),
Superior Sense of Smell (Can track by smell alone), Keen Hearing, Good
Sight, Sensitivity to Ley Lines.
R.C.C. Skills: Communications: Radio Basic (+10%) 65%,
Espionage: Intelligence (+6%) 46%, Wilderness Survival (+10%) 50%,
Physical: Hand to Hand; Martial Arts, Climbing (+10%) 50%, Running,
Pilot: Pilot Hovercraft (+10%) 70%, Pilot Related: Read Sensory
Instruments (+10%) 50%, Weapon Systems (+10%) 60%,
English / American 98%, Elven / Dragonese 98%, W.P.; Ancient: Knife
(+1 Strike/+1 Parry/+1 Throw), W.P.; Modern: Energy Pistol (+3 Aimed/+1
Burst), Energy Rifle (+3 Aimed/+1 Burst),
Wilderness: Land Navigation
R.C.C. Related Skills: Mechanical: Basic Mechanics (Part
of Armorer Skill) 60%, Medical: First Aid (+5%) 60%, Military:
Armorer (+10%) 60%, Trap Construction (+10%) 38%, Technical: Literacy:
English [Learned at Third Level] (+5%) 35%, Lore: Demon and Monster (+5%)
40%, Lore: Magic (+5%) 40%,
Secondary Skills: Domestic: Cook 45%, Espionage:
Detect Ambush 40%, Sniper (+2 Aimed Shot), Tracking 35%, Physical:
Athletics [General], Prowl 35%, Swimming 60%, Technical: Languages:
Spanish 60%, W.P.; Ancient: Knife - Paired [Learned at Second Level],
W.P.; Modern: Automatic Pistol (+3 Aimed/+1 Burst), Automatic Rifle
(+3 Aimed/+1 Burst), Wilderness: Identify Plants and Fruit [Learned
at Second Level] 30%.
Appearance: Floyd is dark brown with black spots and has a passing
resemblance to "Scooby Doo" from the Pre-Rifts comics. When he has been
called that, he takes it in good humor. The resemblance only goes so far
because he is tall and is very muscular especially when compared to humans.
He prefers to wear camouflage fatigues and armor
Weapons, Normal: Melee & Thrown: 4 Normal & 2 Silver
Daggers (1D6 SDC), Neural Mace (2D6 SDC + Stun), 2 Vibro-Claws (2D6 MDC)
Ranged: Colt M-1911A1 .45 ACP (5D6 SDC, 165 ft, 7+1 shots [2 Normal
& 2 Silver Mags] - laser targeting system gives +3 to strike), Triax
TX-16 Pump Rifle (4D6 MDC, 1600 ft, Payload: 16 shots, uses explosive shells
[8 Normal & 2 Silver speed loaders of 8]), Wilk's 237 "Backup" Pulse
Laser Pistol (3D6 ss / 6D6 2rd burst, 500 ft (152 m), 8 2rd burst short
E-Clip, 16 2 rd burst long E-Clips), Wilk's 457 Laser Pulse Rifle [3D6+2
MDC ss / 1D6x10 3rd burst, 2000 ft, 30 short E-Clip, 40 long E-Clip, Bonus:
+1 on Aimed Shots],
Ammunition (Used by Multiple weapons): 4 Short E-Clips, 8 Long
Armor, Normal: Modified T-43 Explorer Armor [MDC: 70, -20% Prowl
Penalty] - Modified for his use. Armor is painted in Camouflage
Other Equipment: Personal Equipment, Survival Equipment, Trail
Rations, Backpack, Utility Belt, Tinted Goggles, Camouflage Uniforms, Old
Faded Coalition Dog Pack Uniform.
Valuables: 700 Credits and 2000 Credits of black market items.