|Display a Printer Friendly Version|
Author: Christoph Sticherling
Category: Science Fiction
GURPS statistics for the Space Hulk monsters (40,000 AD).
Background:The Genestealers are the Games
Workshop entry into the formidable-and-intelligent-monsters category.
For more about Genestealers, their background, style of combat, appearance,
and complex variations of creating half-human-half-alien hybrids, see the
Hulk and its expansions Genestealers and
It is not necessary to know these games just to use the Genestealers
with GURPS. Their
favorite tactic when attacking in space is breaching the hull to decompress
it. They don't need any vacc suits while most other species are lost without
them and limited in movement and perception while wearing them. And one
cannot hear them closing in under vacuum or use ultrasonic motion trackers.
Pure Genestealers never use any weapons, the hybrids created by
them do. Hybrids are very ugly and physically much weaker but they use
psi and all kinds of deception, subversion, corruption and treachery. They
are masters in creating strange secret cults that use fanatic human followers
as cover, spies, assassins and traitors.
ST 20 , DX 12 , IQ 12 , HT 14/24 [45+50]
Damage: 1d+1 Cr. (punch); 2d-1 Cr. (kick); 1d Cut
(bite); 2d+2 Imp. (striker thrust); 4d+1 Cut (striker swing).
Weight: 300 lbs.
Alertness +3 , Cast Iron Stomach , Combat Reflexes ,
Damage Resistance (DR 10) , Full Coordination x1 (two attacks per turn)
, High Pain Threshold , Passive Defense +2 , Secret Communication
(telepathic) , Sharp Teeth (cutting damage) , Strikers (two strikers
with extra reach and long talons; thrust +2/impaling and swing+2/cutting
damage) , Vacuum Support .
Bad Reputation (-4) [-20], Bloodlust [-10], Gigantism [-10], Hive
Mentality [-20], Intolerance [-5], Monstrous Appearance [-25], Odious Racial
Habits - cannibalism, enslavement, etc. [-15], Sense of Duty (to other
Genestealers and Genestealer-Hybrids) [-15].
Racially learned skills
Brawling (DX+0, 1 point), Climbing (DX+0, 2 points), Stealth (DX+0,
Racial point cost
Camouflage, Climbing, Jumping, Running, Stealth, Tactics.