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Display a Printer Friendly Version

Carados III, Prince of Scotland
[comments:(1), views:(5246), rating:(3.0)]

Author: Christoph Sticherling
Homepage: http://bigmama.rhoen.de/users/gm/lair.htm
System: GURPS
Type: NPC
Category: Fantasy
Requirements:


Prince Carados of Scotland is a somewhat experienced and very ambitious squire at the court of King Arthur at Camelot. His father rules the subkingdom of Scotland and is loyal to Arthur, but without any power of relevance outside his small own kingdom. Carados is some kind of daredevil and is considered a nuisance by some people at Camelot because of his infamous ingenuity in coming up with new pranks. A GURPS Camelot 135 Points Character.

Background:

Appearance

White male, 170 cm, 70 kg, black hair, brown eyes. Age 15. Better than ordinary clothing. His coat of arms displays a blue unicorn on white ground, surrounded by a broad red circle.

The Story so Far

The year is 435 AD. Fifteen year old Carados is squire of Sir Gondress from Norfolk. His fellow squires are Earnest (14), Arina (a girl!) from Norfolk (17) and Karastan from Soresten (16). All together travel to Camelot. There the squires meet with Cedrik, son of the Duke of Norfolk and squire to Sir Haro, a knight of the round table. Poor Cedrik is very young (11), very small and weak but has a nice character. That matters not very much to the big squire Wolford, a real bully and asshole. He and his friends, especially Fallet, the silent mocker, turn life to hell for little Cedrik. So the heroes distract their attention and present them some worthier targets. But before things get real rough a fair maiden, introducing herself as Duessa of castle Carohaise, appears in the first night at a banquet. She seeks a knight of the round table to free her people from an evil ghost. Sir Gondress volunteers.

On the way to castle Carohaise the heroes find in a cursed forest the skeleton of Sir Langwood, a knight long missed. Further on their way they encounter strange bears guarding a cursed pond. The situation is turned by Caesar, a speaking owl. He brings the heroes to Heliat of the Dunchallows Guard Forest. This wizard lives in a remarkable magic tower and recognizes the maid Duessa as the disguised witch Faldessa. The evil witch takes Sir Gondress hostage and escapes in the direction of castle Carohaise. 

Stats:

Attributes

ST 12 [20], DX 14 [45], IQ 12 m[20], HT 14 [45]
Speed 7, Move 7, Dodge 8, Block 8, Parry (sword) 7
Thrust: 1d-1, Swing: 1d+2.
Punch 1d-2; kick 1d; knuckles +2; boots +1

Carados is very fast and uses the retreat maneuver frequently. (E.g. PD 3 (shield) + PD 2 (armor) + 8 (Dodge or Block) + 3 (Retreating) gives maximum total PD 16.) Do not forget Luck!

With armor, weapons and shield: Light Encumbrance (-1).

Squire template [0]

Chivalric Code of Honor (Never break your word; never ignore an insult; protect the weak; accept challenges.) [-10], Duty (to Patron, always) [-15], Knightly Candidate [5], Patron (Powerful Individual, available 15 or less) [30], Sense of Duty (to Kingdom) [-10], Sense of Duty (to Patron) [-5], Status 1 (Squire) [5]

Advantages

Combat Reflexes [15], Luck [15], Status 5 (Prince of a subkingdom) is suspended (not in effect, only background story, no point cost).

Disadvantages

Bloodlust [-10], Curious [-5], Compulsive joker [-5], Delusion (Women are totally different from men and impossible to understand) [-10], Impulsiveness [-10], Youth (15) [-2].

Quirks

Wants to become a knight of the round table [-1]. Assumes most "magic" to be fake [-1]. Likes the pick for a weapon. [-1] Two quirks free [-2].
 
 
Skill  Type  Points  Level  Notes 
Animal Handling  MH  11   
Axe/Mace (Pick)  PA  13   
Bard  MA  ½  11   
Boating  PA  13   
Bow  PH  12   
Brawling  PE  14   
Broadsword  PA  ½  12  Parry 7 
Camouflage  ME  ½  12  (+ vision modifiers) 
Carousing  PA (HT)  ½  12  (+2 or more to reaction) 
Chess  ME  ½  12   
Climbing  PA  13   
Fast-Talk  MA  ½  11   
Flail  PH  ½  11   
Heraldry  MA  ½  11   
Knife  PE  ½  13   
Lance  PA  ½  12   
Language (English)  MA  ½  11   
Language (Pict)  MA  Def.  13   
Law  MH  ½  10   
Musical Instrument (Small Harp)  MH  ½  10   
Poetry  MA  ½  11   
Riding (Horse)  PA  13  +5 on his own horse 
Savoir-Faire  ME  ½  12   
Sex Appeal  MA (HT)  ½  12   
Shield  PE  14   
Singing  PE (HT)  ½  13   
Staff  PH  12  Parry 9 
Stealth  PA  13   
Survival (Hills)  MA  12   
Survival (Mountains)  MA  12   
Swimming  PE  ½  13   
Tracking  MA  12   

Equipment

Armor (19 lbs.)
Leather Helm, $20, PD2, DR2.
Leather Gloves, $30, PD2, DR2.
Leather Armor Arms, $50, PD2, DR2, 2 lbs.
Leather Armor Body, $100, PD 2, DR 2, 10 lbs.
Leather Armor Legs, $60, 4 lbs.
Leather Boots, $80, PD 2, DR 3, 3 lbs.

Weapons (22 lbs.)
Pick [imp 1d+3, $70, 3 lbs., ST 11, 1 turn to ready, may get stuck (B96)]
Primary weapon.
Broadsword, $500, 3 lbs. [cut, 1d+3; or cr, 1d]
Secondary weapon.
Large Life, $40, 1 lbs. [cut, 1d, imp, 1d-1]
Close combat weapon.
Medium Shield, $60, , PD 3, Hits 7/40, 15 lbs.

Other possessions
Horse (an agile mare named Walnut), $4.000
Brass Knuckles [+2 Dmg], $20
Middle -Class Clothing, $40
Basic Adventuring Set, $5
Cash: $15
 

Notes

Monthly cost of living: $400
Goal: Learn First Aid (ME)
Shopping: Regular bow [imp, 1d, SS 13, Acc 2, ST x 15, 2 lbs.], $100. Quiver (holds 10 arrows), $10. Arrow, $2. Bodkin (DR-2, Dmg -2), $2. Bracer (CII27), $8.


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