| Display a Printer Friendly Version Carados III, Prince of Scotland [comments:(1),
views:(5246), rating:(3.0)] Author: Christoph Sticherling Homepage: http://bigmama.rhoen.de/users/gm/lair.htm System: GURPS Type: NPC Category: Fantasy Requirements: Prince Carados of Scotland is a somewhat experienced
and very ambitious squire at the court of King Arthur at Camelot. His father
rules the subkingdom of Scotland and is loyal to Arthur, but without any
power of relevance outside his small own kingdom. Carados is some kind
of daredevil and is considered a nuisance by some people at Camelot because
of his infamous ingenuity in coming up with new pranks. A GURPS Camelot 135 Points Character.
Background:
Appearance
White male, 170 cm, 70 kg, black hair, brown
eyes. Age 15. Better than ordinary clothing. His coat of arms displays
a blue unicorn on white ground, surrounded by a broad red circle.
The Story so Far
The year is 435 AD. Fifteen year old Carados
is squire of Sir Gondress from Norfolk. His fellow squires are Earnest
(14), Arina (a girl!) from Norfolk (17) and Karastan from Soresten (16).
All together travel to Camelot. There the squires meet with Cedrik, son
of the Duke of Norfolk and squire to Sir Haro, a knight of the round table.
Poor Cedrik is very young (11), very small and weak but has a nice character.
That matters not very much to the big squire Wolford, a real bully and
asshole. He and his friends, especially Fallet, the silent mocker, turn
life to hell for little Cedrik. So the heroes distract their attention
and present them some worthier targets. But before things get real rough
a fair maiden, introducing herself as Duessa of castle Carohaise, appears
in the first night at a banquet. She seeks a knight of the round table
to free her people from an evil ghost. Sir Gondress volunteers.
On the way to castle Carohaise the heroes
find in a cursed forest the skeleton of Sir Langwood, a knight long missed.
Further on their way they encounter strange bears guarding a cursed pond.
The situation is turned by Caesar, a speaking owl. He brings the heroes
to Heliat of the Dunchallows Guard Forest. This wizard lives in a remarkable
magic tower and recognizes the maid Duessa as the disguised witch Faldessa.
The evil witch takes Sir Gondress hostage and escapes in the direction
of castle Carohaise. Stats:
Attributes
ST 12 [20], DX 14 [45], IQ 12 m[20], HT 14
[45]
Speed 7, Move 7, Dodge 8, Block 8, Parry
(sword) 7
Thrust: 1d-1, Swing: 1d+2.
Punch 1d-2; kick 1d; knuckles +2; boots
+1
Carados is very fast and uses the retreat
maneuver frequently. (E.g. PD 3 (shield) + PD 2 (armor) + 8 (Dodge or Block)
+ 3 (Retreating) gives maximum total PD 16.) Do not forget Luck!
With armor, weapons and shield: Light Encumbrance
(-1).
Squire template [0]
Chivalric Code of Honor (Never break your
word; never ignore an insult; protect the weak; accept challenges.) [-10],
Duty (to Patron, always) [-15], Knightly Candidate [5], Patron (Powerful
Individual, available 15 or less) [30], Sense of Duty (to Kingdom) [-10],
Sense of Duty (to Patron) [-5], Status 1 (Squire) [5]
Advantages
Combat Reflexes [15], Luck [15], Status
5 (Prince of a subkingdom) is suspended (not in effect, only
background story, no point cost).
Disadvantages
Bloodlust [-10], Curious [-5], Compulsive
joker [-5], Delusion (Women are totally different from men and impossible
to understand) [-10], Impulsiveness [-10], Youth (15) [-2].
Quirks
Wants to become a knight of the round table
[-1]. Assumes most "magic" to be fake [-1]. Likes the pick for a weapon.
[-1] Two quirks free [-2].
| Skill |
Type |
Points |
Level |
Notes |
| Animal Handling |
MH |
1 |
11 |
|
| Axe/Mace (Pick) |
PA |
1 |
13 |
|
| Bard |
MA |
½ |
11 |
|
| Boating |
PA |
1 |
13 |
|
| Bow |
PH |
1 |
12 |
|
| Brawling |
PE |
1 |
14 |
|
| Broadsword |
PA |
½ |
12 |
Parry 7 |
| Camouflage |
ME |
½ |
12 |
(+ vision modifiers) |
| Carousing |
PA (HT) |
½ |
12 |
(+2 or more to reaction) |
| Chess |
ME |
½ |
12 |
|
| Climbing |
PA |
1 |
13 |
|
| Fast-Talk |
MA |
½ |
11 |
|
| Flail |
PH |
½ |
11 |
|
| Heraldry |
MA |
½ |
11 |
|
| Knife |
PE |
½ |
13 |
|
| Lance |
PA |
½ |
12 |
|
| Language (English) |
MA |
½ |
11 |
|
| Language (Pict) |
MA |
Def. |
13 |
|
| Law |
MH |
½ |
10 |
|
| Musical Instrument (Small Harp) |
MH |
½ |
10 |
|
| Poetry |
MA |
½ |
11 |
|
| Riding (Horse) |
PA |
1 |
13 |
+5 on his own horse |
| Savoir-Faire |
ME |
½ |
12 |
|
| Sex Appeal |
MA (HT) |
½ |
12 |
|
| Shield |
PE |
1 |
14 |
|
| Singing |
PE (HT) |
½ |
13 |
|
| Staff |
PH |
1 |
12 |
Parry 9 |
| Stealth |
PA |
1 |
13 |
|
| Survival (Hills) |
MA |
1 |
12 |
|
| Survival (Mountains) |
MA |
1 |
12 |
|
| Swimming |
PE |
½ |
13 |
|
| Tracking |
MA |
1 |
12 |
|
Equipment
Armor (19 lbs.)
Leather Helm, $20, PD2, DR2.
Leather Gloves, $30, PD2, DR2.
Leather Armor Arms, $50, PD2, DR2, 2 lbs.
Leather Armor Body, $100, PD 2, DR 2, 10 lbs.
Leather Armor Legs, $60, 4 lbs.
Leather Boots, $80, PD 2, DR 3, 3 lbs.
Weapons (22 lbs.)
Pick [imp 1d+3, $70, 3 lbs., ST 11, 1 turn to ready, may get stuck
(B96)]
Primary weapon.
Broadsword, $500, 3 lbs. [cut, 1d+3; or cr, 1d]
Secondary weapon.
Large Life, $40, 1 lbs. [cut, 1d, imp, 1d-1]
Close combat weapon.
Medium Shield, $60, , PD 3, Hits 7/40, 15 lbs.
Other possessions
Horse (an agile mare named Walnut), $4.000
Brass Knuckles [+2 Dmg], $20
Middle -Class Clothing, $40
Basic Adventuring Set, $5
Cash: $15
Notes
Monthly cost of living: $400
Goal: Learn First Aid (ME)
Shopping: Regular bow [imp, 1d, SS 13, Acc 2, ST x 15, 2 lbs.], $100.
Quiver (holds 10 arrows), $10. Arrow, $2. Bodkin (DR-2, Dmg -2), $2. Bracer
(CII27), $8. |