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Farad the Mad
[comments:(2), views:(5181), rating:(4.5)]

Author: Christoph Sticherling
Homepage: http://bigmama.rhoen.de/users/gm/lair2.htm
System: GURPS
Type: NPC
Category: Fantasy
Requirements:


"Farad", or Fadhl Abu-Selim Beni Khalil al-Geb'al-Din, as his real name goes, is ubiquitous known as "The Mad", but is never called this to his face.

Graphic: Picture

Background:

Appearance

Farad is about 50 years old. He has dark eyes and black hair. His black long beard is kept in two long braids. He looks like an old Arabic noble man from Al-Haz but with dirty and torn clothes. Sometimes he smells of forbidden liquors or other unpleasant odors.

Character Story

"Farad", or Fadhl Abu-Selim Beni Khalil al-Geb'al-Din, as his real name goes, is ubiquitous known as "The Mad", but is never called this to his face.
Farad was once a great wizard of legendary renown in Al-Haz. Most people have heard of him but few believe that he actually existed, let along continues to exist. His name is often used in friday sermons to serve as the archetype of the mage who is doomed by his foolish attempts to control the inherent evil forces of magic.
The truth is that he fell in love with a female apprentice. The girl was extremely talented and beautiful but also ruthless. She ruined, robbed and broke him. He was magically cursed and has lost his conscious memory of most useful skills, including all spells.
Now he lives in a village near the eastern border of Al-Haz at the river Lorian. Most villagers avoid him if possible but are respectful and see his apparent madness as the will of Allah.

Beliefs & Goals

Farad still wants to find the woman that broke his heart. He hopes to win her love back, the poor fool. But his love over the years slowly shifts into hatred and the wish for revenge.

Stats:

Attributes ST 8 [-15], DX 10, IQ 12 [20], HT 8 [-15]
Basic Speed: 4.5
Move: 4
Point total: 0

Advantages

Magical Aptitude 3 [35], Reputation (Powerful individual; not wise to cross him; +4) [20]

Disadvantages

Absent Mindedness [-15], Addiction (Alcohol) [-20], Laziness [-10].

Quirks

In good terms with the local authorities. He will not do anything to offend them and vice versa. [-1]
Is believed to be dead or purely legendary by most people in Al-Haz. [-1]
Never washes properly. [-1]
Old aristocratic manners when sober. [-1]
Patronizes teens. [-1]

Skills

Carousing (P/A) [4]-9, Streetwise (M/A) [1]-11.

Possessions

Decorated (and valuable) saber scabbard without saber.
Several expensive rings.
Upper-class clothing, but dirty, smelling and torn in some cases.

Adventure Seeds:

Farad cannot consciously remember the curse that blocks his memory. But when severely drunk he might tell the PCs enough for them to realize that this old man holds the key to a valuable secret.
If the curse placed on him would be broken the PCs could gain a very grateful and reasonably powerful patron. Farad still has hidden caches of treasure (more than he could ruin by spending them on smuggled liquors from Cardiel) and will regain influence in politics as soon as he has overcome his alcohol addiction.
How difficult it is to break the curse is up to the GM. Be creative.

Further adventures could include locating the evil sorceress, repossessing magical items stolen by her, acquiring something very personal from this woman for the preparation of a curse, thwarting conspiracies to hinder their patron from regaining his influence at the Sultans court, and so



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