| Display a Printer Friendly Version Farad the Mad [comments:(2),
views:(5181), rating:(4.5)] Author: Christoph Sticherling Homepage: http://bigmama.rhoen.de/users/gm/lair2.htm System: GURPS Type: NPC Category: Fantasy Requirements: "Farad", or Fadhl Abu-Selim Beni Khalil al-Geb'al-Din, as his real name goes, is ubiquitous known as "The Mad", but is never called this to his face.
Graphic: Picture
Background:
Appearance
Farad is about 50 years old. He has dark eyes and black hair. His black
long beard is kept in two long braids. He looks like an old Arabic noble
man from Al-Haz but with dirty and torn clothes. Sometimes he smells of
forbidden liquors or other unpleasant odors.
Character
Story
"Farad", or Fadhl Abu-Selim Beni Khalil al-Geb'al-Din, as his real name
goes, is ubiquitous known as "The Mad", but is never called this to his
face.
Farad was once a great wizard of legendary renown in Al-Haz. Most people
have heard of him but few believe that he actually existed, let along continues
to exist. His name is often used in friday sermons to serve as the archetype
of the mage who is doomed by his foolish attempts to control the inherent
evil forces of magic.
The truth is that he fell in love with a female apprentice. The girl
was extremely talented and beautiful but also ruthless. She ruined, robbed
and broke him. He was magically cursed and has lost his conscious memory
of most useful skills, including all spells.
Now he lives in a village near the eastern border of Al-Haz at the
river Lorian. Most villagers avoid him if possible but are respectful and
see his apparent madness as the will of Allah.
Beliefs & Goals
Farad still wants to find the woman that broke his heart. He hopes to win
her love back, the poor fool. But his love over the years slowly shifts
into hatred and the wish for revenge.Stats:Attributes
ST 8 [-15], DX 10, IQ 12 [20], HT 8 [-15]
Basic Speed: 4.5
Move: 4
Point total: 0
Advantages
Magical Aptitude 3 [35], Reputation (Powerful individual; not wise to cross
him; +4) [20]
Disadvantages
Absent Mindedness [-15], Addiction (Alcohol) [-20], Laziness [-10].
Quirks
In good terms with the local authorities. He will not do anything to offend
them and vice versa. [-1]
Is believed to be dead or purely legendary by most people in Al-Haz.
[-1]
Never washes properly. [-1]
Old aristocratic manners when sober. [-1]
Patronizes teens. [-1]
Skills
Carousing (P/A) [4]-9, Streetwise (M/A) [1]-11.
Possessions
Decorated (and valuable) saber scabbard without saber.
Several expensive rings.
Upper-class clothing, but dirty, smelling and torn in some cases.Adventure Seeds:Farad cannot consciously remember the curse that blocks his memory. But
when severely drunk he might tell the PCs enough for them to realize that
this old man holds the key to a valuable secret.
If the curse placed on him would be broken the PCs could gain a very
grateful and reasonably powerful patron. Farad still has hidden caches
of treasure (more than he could ruin by spending them on smuggled liquors
from Cardiel) and will regain influence in politics as soon as he has overcome
his alcohol addiction.
How difficult it is to break the curse is up to the GM. Be creative.
Further adventures could include locating the evil sorceress, repossessing
magical items stolen by her, acquiring something very personal from this
woman for the preparation of a curse, thwarting conspiracies to hinder
their patron from regaining his influence at the Sultans court, and so |