|Display a Printer Friendly Version|
Plague at Criticorum
Author: David Gilbert
System: Fading Suns
Category: Science Fiction
The PCs are caught in the Machiavellian schemes of the Avestites.
This adventure is really a small scenario that can be played as the P.C.s
travel from one system to another. It relies on the idea that ships slow
down for the jump. As has been explained elsewhere, it would be ridiculous
for a ship to accelerate for the full journey to the gate as there is a good
chance that the gate would not be reset when they reached it meaning the
ship would have to turn around and reverse thrust for days just to stop and
have another go. This adventure requires the P.C.s to have a ship capable
of make jumps and with at least one weapon (which is okay as most P.C. ships
are bristling with weapons!)
A small plague has occured in one area of a Criticorum planet. The Avestites,
long angry about the large amount of sinning occuring right next to their
home system, have decided it is time for action. Bishop De Aragon has mobilised
a small fleet to create a blockade at the Criticorum jumpgate. They will
then begin to seacrh all ships, supposedly for signs of he plague but they
will also confiscate proscribed technology. Essentially the whole action
is an excuse to use their powers to their own ends. This has caused a terrible
backlog of ships waiting to make their jumps. More and more come through
the jumpgate but the Avestites searches are taking to long and people are
getting impatient. There is a small Amaltheans ship, the "Angel of Eternity"
on its way to the planet to help with the plague but the Avestites know that
as soon as they arrive they will discover that the plague is contained and
on the decline. As a result they will try and stop the ship from reaching
its destination. The P.C.s should be given the oppurtunity to intervene.
Before the P.C.s make the jump to Criticorum (or wherever you choose to set
this adventure) allow them to hear rumours of a plague there. They may even
meet the Avestite fleet on its way.
When the P.C.s jump through the gate they will find it surrounded by fleets
of ships of all sorts. Standing guard over the gate is an Avestite Destroyer,
called "The Purged Soul" and three Avestite Frigates, the "Atonement", the
"Attrition" and the "Penance". As soon as the P.C.s have been detected the
Destroyer will contact them.
"You are have entered a controlled zone of space. This area has become
quarantined. You may travel to the planets in this system but you will not
be allowed to leave until you vessel has become purged of plague and sin."
If the P.C.s have business on any of the planets, they are free to fly between
them without intervention but if they attempt to make a jump the "Purged
soul" and its escorts will open fire upon them. Whilst the P.C.s are there
they could well see some of the ships attempt to rush the blockade and make
the jump. They will be quickly torn to pieces by the Avetite fleet.
If the P.C.s decide to wait for their turn there is plenty of time to interact
with other ships in the queue. Larger Bulk freighters make allow the P.C.s
ship to dock and let them walk around the public areas of the ship. A trip
aboard one of these vessels could well lead to a small adventure of its own.
Whatever happens the P.C.s could find themselves trapped in the queue for
up to two weeks, way too long for P.C.s to sit around and do nothing.
At one point, early on, the P.C.s will be approached by an Amalthean vessel
called "The Angel of Eternity" which is a small and delapidated freighter.
The crew are on a mercy mission to the plague affected area and ask the P.C.s
to fly escort with them and protect them from harm, mentioning that they
cannot pay them. If the P.C.s accept then allow them to make a test to reduce
their Urge ratings for this selfless act.
If they accept then the ships leave almost immediatly. When they reach the
planet a small medical team will head down to the surface to evaluate the
situation. If the P.C.s escort them the will find that Avestites are waiting
for the team and will attempt to kill them before they can discover how small
the plague is. If the P.C.s do not escort them the team will be killed. Whatever
the result the "Angel of Eternity" will be attacked by an Avestite vessel
(something of a size enough to challenge both the "Angel of eternity" and
the P.C.s vessel).
If the team successfully return to the "Angel" then the Amaltheans will decide
that it is important that the waiting fleet of ships at the jumpgate should
be informed that there is no danger of contagion and that they can all leave.
A medical team will stay with the victims of the plague but the "Angel" will
return to the fleet. When they arrive and announce their discoveries the
Avestites will be forced to let all the ships contiunue on their way.
If the P.C.s do not help the Amaltheans or the Amaltheans are killed before
they can impart their message then the blockade will continue. Eventually
a small fleet of Brother Battle ships will arrive and secretly organize an
attack on the bloackade. The P.C.s will be approached and asked to attack
one of the Frigates along with several other ships. At the given time the
attack will take place and the better equipped Brother Battle ships will
quickly overcome the Avestite destroyer. The P.C.s will have to engage a
Frigate long enough for the Brother Battle to gain their victory and come
to the P.C.s aid. The Avestite vessels will surrender when they sustain enough
damage. Any damage they sustain will be repaired at the next Charioteer friendly
port in exchange for keeping the jumplanes open.
The adventure could well allow the P.C.s to gain the respect of the Amaltheans,
Brother Battle and the Charioteers but will inevitably make them the hated
enemies of Bishop De Aragon.