| Display a Printer Friendly Version Temple of the Elements [comments:(11),
views:(18906), rating:(9.3)] Author: Paul M. Rokuskie Homepage: http:// System: AD&D 2nd Edition Type: Campaign Category: Fantasy Requirements: Are you ready for the challenge of your lives and the lives of
those on Oerth and beyond?
Main Theme: Are you ready for the challenge of your lives and the lives of those on Oerth and beyond? Do you have what it takes to defeat a forgotten clericy, their Extraplanar supporters and a horde of Undead all led by an insane Lich? Can you stop them from freeing their Deity (the Elder Elemental God) from his eternal prison before its too late? If you think you have the nerve and the wits, then these adventures are for you. This series of five modules has everything -- mystery, epic battles, strange Planar Magic's, devious traps and insane Clerics. The adventures are designed for 4-8 characters of 9th-14th level. Maps, Dungeon Descriptions, Clericy and Deity history as well as NPC's, their histories, spells and items are all provided with each module. The series can be run in order {Earth, Air, Fire, Water and Crypt} or each adventure can be used as a standalone module. Whichever way you choose to run the series, these adventures will supply fun for all involved. All adventures are in RTF format. Earth Temple After helping an old man and a small village of Dwarves in the Duchy of Ulek, the characters find themselves in a not so "abandoned" dungeon embroiled in a mystery of epic proportions. This is Part One in the "Lost Temples of the Elements Pentalogy." Air Temple Elemental magic and the weather goes haywire near the town of Loftwick in the Yeomanry as the characters are drawn into a tangled web of evil clerics bent on opening a rift in the Prime. This is Part Two in the "Lost Temples of the Elements Pentalogy." Fire Temple Highfolk Barges go missing and search parties never return. The party must unravel the mystery of what is happening as they find themselves traveling in the Underdark to an underground volcano. This is Part Three in the "Lost Temples of the Elements Pentalogy." Water Temple An old enemy arrives to draw the characters on a "Wild" ride to the darkest depths. But is it a ride the characters can get off in time before the trap is sprung? This is Part Four in the "Lost Temples of the Elements Pentalogy." The Crypt The world seems to have gone mad. People are acting differently, magic doesn't work properly, and catastrophic events are more prevalent … but only in certain areas of Oerth. The characters are the only things that stand between salvation or total destruction. This is Part Five in the "Lost Temples of the Elements Pentalogy." |