| Display a Printer Friendly Version The Adventure of the Bear [comments:(2),
views:(5528), rating:(7.5)] Author: Heidi Kaye Homepage: http:// System: Pendragon Type: Hook Category: Fantasy Requirements: This is an adventure outline, to be used in any period. It could be
fleshed out or the journey could become a frame story for another
adventure.
The Adventure of the Bear
This is an adventure outline, to be used in any period. It could be
fleshed out or the journey could become a frame story for another
adventure.
During a meal at court, a woman comes in to ask for help. She says
her cart has been upset on the road outside. Any player knights who
rush in to volunteer to help at this point may tick Merciful or Modest
but will be laughed at, for this is an unknightly job. It is work for
some of the squires. The lady also requests help of a larger kind.
Her father has been turned into a bear because of a curse put on him
and she needs an escort to take him to a sorceress to have the curse
removed. Knights who volunteer at this point may tick Generous or
Energetic.
The lady is Elana and her father is Sir Melianus. He is locked up in
the cart because he is uncontrollable in his bear form. Playing music
helps to calm him.
Dangers met en route to the sorceress's forest home should include an
attack of bandits and a knight at a crossroads who must joust with
passersby. Either of these events may link with other continuing
stories in the campaign.
At one point along the route, the cart is again upset on rough ground
or crossing a ford and the bear knight escapes. The player knights
must fight him, but should rebate their sword strokes to subdue and
recapture him, rather than injure him. Sir Melianus will remember the
kindness or lack of it later. Use the statistics from the main rules
for Sir Melianus in bear form; if the bear takes either a major wound
(18) or would be unconscious (11) then he may be considered subdued.
The sorceress, Meroe, will ask a favour from the knights in exchange
for removing the curse. They must kill a giant who lives in the
forest, Piram, and bring back a lock of his red hair to prove they
have done the deed.
Piram the giant is actually a nice fellow; it is Meroe who is not.
The knights may either kill him straight out and take their lock of
hair or talk to him and discover that he is misunderstood. He will
bargain with the knights to provide the needed hair and trick Meroe.
Successful Courtesy rolls will be necessary to conduct the bargaining.
He will ask that the knights do him a favour he is to big to do
himself. Piram wants the egg of a bird in a small nest on a delicate
tree. One of the knights must climb the tree and not drop the egg.
This will require successful rolls of Dexterity to climb the tree and
half Dexterity to return with the egg unbroken. Use either small or
ordinary Giant statistics for Piram, depending on the party.
It will take all Meroe's magic power for the day to accomplish the
transformation, so player knights are safe from retribution if they do
trick her. She will inspect the hair, recognise it as Piram's, then
turn the bear back into a knight. Then, she will ask the knights for
their story. Fooling her with it will require an opposed Deceitful
roll (against Meroe's Deceitful of 15).
Sir Melianus was turned into a bear on an adventure in a strange
chapel for being rude to the loathly lady in charge of its sacred
spring. He could be convinced by the knights to go out as a knight
errant to protect and defend ladies for a year. Successful Courtesy
rolls and an opposed Just roll (against Sir Melianus's Arbitrary of
14) will accomplish this.
Alternative ending
Knights wishing to trick Meroe must tell her their story before she
does the Spell. If they fail the Deceitful roll, she will turn the
lying knight into a dog. Getting him transformed will require another
adventure. She will then disappear in a puff of blue smoke. In this
case, any knight who succeeds at Faery Lore will realise that by
getting the bear to agree to the quest of protecting ladies mentioned
above will transform him back into Sir Melianus. As long as he
fulfills this oath, he will remain in human form; should he give up
before a year or fail to be courteous and protecting toward ladies in
that time, he will revert to bear form. To get through to the bear
will require a success at playing a musical instrument or singing,
followed by successful Courtesy and Just rolls.
Glory
Ordinary awards for bandits, jousts, and killing giant
For getting bear transformed into Sir Melianus 70
For bargaining with Piram and doing his favour 25
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