| Display a Printer Friendly Version Tydfil the Witch [comments:(0),
views:(3188), rating:(0.0)] Author: Eric Rowe Homepage: http://www.wizards-attic.com System: Pendragon Type: Scenario Category: Fantasy Requirements: This is a simple and short adventure starter, and the GM can can go anywhere they want from it. On the occasion of Halloween though, most plot possibilities turn to the terrifying.
Sometimes your Pendragon players need a change of pace from their
standard Arthurian adventures. In this case, a witch is presented that
is the stereotypical witch of modern cartoons and movies. She has all
the expected items, including a pointed hat, a black cat, a flying
broom, a boiling cauldron and a wart infested nose. When meeting new
knights, she often unleashes her toothless cackle.
Even the most cautious player-knight can be led into this situation,
believing it to exist purely for humor value, especially if the GM
plays up anything funny and increases the player's ease. Then, when
the the players are having a blast, perhaps helping Tydfil add some
eye of newt to her cauldron, you have them where you want them.
Something comes up, something horrible, and your players have fallen
right into Tydfil's trap. This is a simple and short adventure
starter, and the GM can can go anywhere they want from it. On the
occasion of Halloween though, most plot possibilities turn to the
terrifying.
TYDFIL THE WITCH
Tydfil the Witch is the pagan leader of a nearby village. She leads
the rituals and protects the town from the forces of Faerie that often
emerge from the nearby woods. She is ugly, really ugly. However, she
is kind and gentle with her people, who greatly admire and respect
her. Many would die to protect her, due to her good deeds.
Unfortunately, she also does bad things, but only to knights, who she
hates with a passion. She has killed, cursed and tormented so many
over the years that she has lost count, but she hasn't lost her
hatred.
Insight 2705
SIZ 13 Move 2 Major Wound 16
DEX 11 Damage 4d6 Unconcious 7
STR 9 Heal Rate 3 Knockdown 13
CON 16 Hit Points 29 Armor 1 (clothes)
APP 5
Attacks: None
Significant Traits: Lustful 16, Energetic 16, Generous 16, Honest 17,
Proud 16
Significant Passions: Love (Cerridwen) 15, Hate (Knights) 18
Significant Skills: Celestial Lore 9, Faerie Lore 19, First Aid 9,
Folk Lore 14, Geomantic Lore 10, Religion (Pagan) 10, Sight 18
Magic Limit: 162
Magic Defense: 81
Personal Life Force: 4d20
Significant Talents: Animal Friend 7, Bless 10, Curse 19*, Sacred
Space 12, Summon Faerie Creature 14*, Weather Control 12, Control
Faerie Creature 12, Travel 10
* = Natural Talent
Talismans: Curse 162, Travel 162 (broom)
BLACK FAERIE CAT (CUDDLES)
SIZ 2 Move 2 Major Wound 2
DEX 15 Damage 1d6 Unconcious 1
STR 3 Heal Rate 1 Knockdown 2
CON 2 Hit Points 4 Armor 1 (fur)
APP spooky
Attacks: 2 Claw @ 8
POSSIBLE PLOTS
* After the cauldron is full, the players are invited to sup with
Tydfil. The smell is most foul, but it would be inhospitable to
refuse. The Witch can try other things to force the players to break
hospitality, until finally one does. The first player knight to
break hospitality receives a terrible curse, wherein all that is
ugly appears beautiful, and all that is beautiful appears ugly. The
player knight finds before him a voluptous young maiden, while his
handsome fellow knights have all become noxious looking trolls.
* The Witch steps out of her cave for a moment, then suddenly the cave
seals itself shut! There is a small crack in the ceiling allowing
air in and smoke out, but otherwise there is no way out. Let your
players say their prayers to their gods in vain, then torment them
some more. Let them lie in the dark for days. There is plenty of
water in the cave, but, what do they do when the food runs out? With
that big human sized cauldron handy, temperate players better watch
out for those indulgent ones....
* The recipe is almost complete, but there is one ingredient missing,
a human baby! The Witch demands that the knights fetch one for her
because time is running out. Shortly an immense Faerie creature will
come destroy the entire nearby village, and only the Witch's magic
can stop the creature. If the players try to stop it themselves they
are doomed to failure, for it ignores them and they cannot harm it
as it approaches the village. There is still time to complete the
Witch's brew though, will the players do it?
I'm sure most of you can come up with even more twisted and sadistic
plots than I came up with in a few minutes, so I wish you luck, and
happy haunting.
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