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| OH! WHEN THE ORCS... COME MARCHIN' IN... | | Author: Steven Kudolis | | System: GURPS [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Orcs are marching into the PCs home country's outlying regions (nearest the PCs town). They are moving slowly and secretly. They are not attacking everything in sight, but they have attacked several farms, butchering the citizens and livestock found there. The local militia is sent to appraise the situation and put an end to the orc threat. The militia is under the leadership of Sir Laridine a young knight of 20. | | Views: (6220) [sort] | | Comments: (4) Rating: 9.5 [sort] | | 2000-01-18 15:49:58 [sort] |
| Ancient Secrets | | Author: Raphael Wanka | | System: D&D Darksun [filter] | | Category: Fantasy [filter] | | Type: Campaign [filter] | | The adventure begins in the streets of the city of Nibenay. There is the rumor that the House of M'ke is hiring mercenaries to protect a caravan that is going to Tyr. They are paying 5cp per day! So much for a simple trip to Tyr, AND, for those who agree, they give food for the entire trip and a kank that the person may keep after the voyage | | Views: (16857) [sort] | | Comments: (7) Rating: 8.9 [sort] | | 2000-01-18 09:58:17 [sort] |
| The Reluctant Bride | | Author: Alan Jones | | System: AD&D 2nd Edition [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | The PCs have been hired to escort a small caravan, which includes a daughter of a high ranking official, from Ylaruam City to Abbashan. The daughter, Seema, is to be married to a high ranking official in Abbashan. Seema however has other plans and runs away with her lover and hide in the lost city of Kabar. The adventure could be set in any campaign world that has a large desert realm. | | Views: (4511) [sort] | | Comments: (3) Rating: 7.3 [sort] | | 2000-01-16 16:57:06 [sort] |
| Night of the Tanarii | | Author: David Sarkies | | System: D&D Planescape [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Night of the Tanarii is an AD&D adventure for a party of 4-6 characters about 10th level. The adventure can be placed anywhere but needs to be in a city. The players need not have any experience with travelling in the outer-planes but they need to have some magic to combat the menace of the Tanarii. As is usual for most modules, the DM should be familiar with the module and have a good idea of the relationships between the main characters as this plays a major part in the adventure.
| | Views: (4981) [sort] | | Comments: (0) Rating: 0.0 [sort] | | 2000-01-12 22:13:33 [sort] |
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