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Adventures - Fantasy sorted by Date
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HiJacked
Author: MTM
System: d20 Modern [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
Hi-Jacked is a short adventure which can be used to introduce new players to the d20 Modern RPG. It is set in the modern day and unlike most other d20 adventures it does not include supernatural or alien elements. It is based on scenarios that you or I could be faced with but would rather not be put up against.
Views: (4832) [sort]
Comments: (2) Rating: 4.0 [sort]
2007-10-18 19:09:45 [sort]

Entombed
Author: David Sarkies
System: AD&D 2nd Edition [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
The PCs are meet a dryad who has been ravaged by some nearby kobolds. When then go in pursuit, the discover themselves trapped far underground in a tomb of a long dead monarch
Views: (3912) [sort]
Comments: (2) Rating: 7.0 [sort]
2007-06-11 23:20:19 [sort]

When Children Play
Author: David Sarkies
System: AD&D 2nd Edition [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
A ranger does not return home for dinner and his wife becomes worried, so she stops the PCs while they are travelling past, and asks them to find him.
Views: (3751) [sort]
Comments: (6) Rating: 8.3 [sort]
2007-05-07 07:35:23 [sort]

The Bitter Root Briar II
Author: Lang Waters
System: d20 Dungeons and Dragons [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
Ipwhich has long been haunted by the forest that surrounds it--why do the trees whisper? Why do people sometimes vanish, only to reappear years later, completely mad and as young as they were the day they disappeared? Folklore holds that the answers are to be found on the other side of the Bitteroot Briar, the site of an ancient battle, where treasure is said to hang from the trees. But very few return from the briar, and the battle isn't over.
Views: (4147) [sort]
Comments: (6) Rating: 7.2 [sort]
2007-02-10 12:00:20 [sort]

Peril from the Deep
Author: Ser Spencer
System: d20 Dungeons and Dragons [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
The town of Kotun was a small fishing hamlet that did not do much for the empire but just kind of was there. Then, following a strange storm, sea creatures took it upon themselves to see if there was any sort of mischief to be had at the village. Needless to say, the thorp is in need of some help. Lots of it.
Views: (3266) [sort]
Comments: (6) Rating: 3.8 [sort]
2007-01-20 09:10:08 [sort]

Evil of the Dark Monastery
Author: Joseph Tedesco
System: AD&D 2nd Edition [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
In this adventure, the party is called upon by the council of a town that has suffered through a number of years of misfortune and natural disasters. Recently, unknown thieves robbed the town's treasury and fled in the night. The council informs the party that the thieves fled in the direction of an old monastery in the hills. They ask the party to venture to the monastery and find the town's gold. In the process of searching the monastery, the party can find that the monastery also contains the source of the town's bad luck. (Author's note: Though written for AD&D Second Edition, the adventure is fairly generic, and should be easily adapted.)
Views: (4237) [sort]
Comments: (4) Rating: 6.0 [sort]
2007-01-05 12:31:48 [sort]

The Lion & The Blades.
Author: THE WEZ
System: d20 Dungeons and Dragons [filter]
Category: Fantasy [filter]
Type: Campaign [filter]
This adveture is a Pirate and Rogue filled quest of fun and exitement. It is midsummer and the snow from the surrounding mountains has mostly melted. There are puddles on the muddy streets as well as running in rivulets off the houses and along the gutters. There are a few people about and the city has a hurried, blaming atmosphere, which you can feel as you walk about the docks... The first thing of interest the PCs see is a tattoo parlor. A salty sign depicting a heart with a needle piercing it, swings above the door. A gathering of rough looking sailors gather around and on the three short steps leading up to the door....
Views: (5514) [sort]
Comments: (17) Rating: 6.8 [sort]
2006-11-16 22:28:50 [sort]

The Bronze Flute
Author: The WEZ
System: d20 Dungeons and Dragons [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
It washed up on the stream. A bronze flute about four feet long. It found its way into the hands of a young boy and as he played the instrument in secret, it slowly changed his mind. The Flute to the village folk is a Symbol of Evil, sent to wreak havoc. From where no-one really knows... though Feral the Elder Druid has his wise eye on the Unopenable Doors of the mountain slope overlooking the settlement ....
Views: (4855) [sort]
Comments: (13) Rating: 7.8 [sort]
2006-10-30 12:37:51 [sort]

Winter's Cold Heart
Author: Jason Patterson
System: Generic [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
A party is stranded at an inn during a winter blizzard - but something dark waits outside... and perhaps inside as well... Though some combat is likely, mostly in Section 2, the scenario relies more on reason, critical thinking and using clues to solve a fairly straight-forward puzzle which will help increase the chance of survival for the inn’s patrons.
Views: (3388) [sort]
Comments: (5) Rating: 5.8 [sort]
2006-10-11 02:48:40 [sort]

The Curse of Sfanol
Author: Yiorgos Christodoulou
System: d20 Other [filter]
Category: Fantasy [filter]
Type: Scenario [filter]
Introduction There is a town south of the Great Salt Marsh and east of the Haunted Lands in the Border Kingdom called Sfanol. The town is a place which welcomes renegade criminals of the southern Hyborian kingdoms and escaped slaves of the Hyperborean tribes but it does not let them leave. Any male who spent the night in Sfanol is subject to a lethal curse to be terribly unlucky. The curse is set by Nemra a corrupted priest of Mitra, former apprentice of Tsotha Lanti, who keeps the males inside the walled town for he is afraid that someone could get his hands on the ring of Queen Naluna. It is only with this ring that an armed hand can harm Nemra. The Baron of Sfanol, Lord Petruso is a puppet of Nemra. Although he runs the town as he like he is forced to ignore Nemra’s abductions of kids for his experiments, or corpses from the graveyard to satisfy his necrophilia, while rumors has it that the baron is the man behind this foul treachery. The baron though patiently waits for any strong traveler to come and hire him to venture past the Haunted lands into Eridu and retrieve the ring of Queen Naluna. Such is Demetrious the Corinthian, a criminal hunted by the heroes who, some days ahead, reach Sfanol and is immediately hired by the Baron to go to Eridu and steal the ring. When the party enters Sfanol will have some choices and depending on them and their role play actions might follow Demetrious to help him retrieve the ring, kill him to stop him acting in the name of the sorcerer, hunt him to just take his head price or just take part in a local rebellion situation. By the start of the adventure the players will find themselves in the middle of the headhunt. They where hired by a Nemedian judge of a frontier village close to Hanumar to hunt and kill Demetrius, the Corinthian murderer, for a handsome fee. Their searches lead them some miles south of the Border Kingdom where the adventure starts.
Views: (3039) [sort]
Comments: (2) Rating: 6.0 [sort]
2006-10-04 07:55:06 [sort]



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