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| The Bronze Flute | | Author: The WEZ | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | It washed up on the stream. A bronze flute about four feet long. It found its way into the hands of a young boy and as he played the instrument in secret, it slowly changed his mind. The Flute to the village folk is a Symbol of Evil, sent to wreak havoc. From where no-one really knows... though Feral the Elder Druid has his wise eye on the Unopenable Doors of the mountain slope overlooking the settlement ....
| | Views: (4829) [sort] | | Comments: (13) Rating: 7.8 [sort] | | 2006-10-30 12:37:51 [sort] |
| Winter's Cold Heart | | Author: Jason Patterson | | System: Generic [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | A party is stranded at an inn during a winter blizzard - but something dark waits outside... and perhaps inside as well...
Though some combat is likely, mostly in Section 2, the scenario relies more on reason, critical thinking and using clues to solve a fairly straight-forward puzzle which will help increase the chance of survival for the inn’s patrons. | | Views: (3374) [sort] | | Comments: (5) Rating: 5.8 [sort] | | 2006-10-11 02:48:40 [sort] |
| The Curse of Sfanol | | Author: Yiorgos Christodoulou | | System: d20 Other [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Introduction
There is a town south of the Great Salt Marsh and east of the Haunted Lands in the Border Kingdom called Sfanol. The town is a place which welcomes renegade criminals of the southern Hyborian kingdoms and escaped slaves of the Hyperborean tribes but it does not let them leave. Any male who spent the night in Sfanol is subject to a lethal curse to be terribly unlucky. The curse is set by Nemra a corrupted priest of Mitra, former apprentice of Tsotha Lanti, who keeps the males inside the walled town for he is afraid that someone could get his hands on the ring of Queen Naluna. It is only with this ring that an armed hand can harm Nemra. The Baron of Sfanol, Lord Petruso is a puppet of Nemra. Although he runs the town as he like he is forced to ignore Nemra’s abductions of kids for his experiments, or corpses from the graveyard to satisfy his necrophilia, while rumors has it that the baron is the man behind this foul treachery. The baron though patiently waits for any strong traveler to come and hire him to venture past the Haunted lands into Eridu and retrieve the ring of Queen Naluna. Such is Demetrious the Corinthian, a criminal hunted by the heroes who, some days ahead, reach Sfanol and is immediately hired by the Baron to go to Eridu and steal the ring. When the party enters Sfanol will have some choices and depending on them and their role play actions might follow Demetrious to help him retrieve the ring, kill him to stop him acting in the name of the sorcerer, hunt him to just take his head price or just take part in a local rebellion situation.
By the start of the adventure the players will find themselves in the middle of the headhunt. They where hired by a Nemedian judge of a frontier village close to Hanumar to hunt and kill Demetrius, the Corinthian murderer, for a handsome fee. Their searches lead them some miles south of the Border Kingdom where the adventure starts.
| | Views: (3025) [sort] | | Comments: (2) Rating: 6.0 [sort] | | 2006-10-04 07:55:06 [sort] |
| Voce ex Machinae | | Author: noah mclaughlin | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Bent on revenge, a twisted thrallherd rebuilds an artifact of tremendous psionic power. His psionic call and advanced powers have brought a small army to his side and he has begun his attacks on those who have done him wrong: the desert city of Drylake. The PCs must discern the identity of the madman, and in the process they may have to deal with the power of the artifact at his disposal. | | Views: (5157) [sort] | | Comments: (4) Rating: 5.0 [sort] | | 2006-05-29 18:39:43 [sort] |
| Night of Terror | | Author: Steven Kudolis | | System: GURPS [filter] | | Category: Fantasy [filter] | | Type: Hook [filter] | | The adventuring group is helping to guard a caravan of travelers. A fortune teller is traveling in the caravan and offers to "read" one of the PCs future (this is the hook to lure the group to the next adventure). The fortune teller predicts death this night. A strange and sudden storm springs up and death and horror does indeed come to the caravan this night. Will the PCs survive? Will they unravel the mystery? Or will they soil their pants? | | Views: (4306) [sort] | | Comments: (3) Rating: 4.0 [sort] | | 2006-04-21 14:40:07 [sort] |
| Drought | | Author: Daniel Hodges | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | After many dry dusty days bouncing across the scorched red wastes of the Kalandran
plains, the caravan you are guarding finally reaches Wortten’s Grove. A large village on
the banks of the Farris River, Wortten’s Grove has prospered for many years as a waystation
for travelers crossing the arid plains between the cities of Ran-pur in the east and
Halton in the west.
Moving through the outskirts of the village you notice that the crops, almost ready for
harvest, are untended and withering in the hot sun. Casting your eyes about you, you also
see the network of irrigation ditches that criss-cross the farms are bone dry. Feelings of
unease begin to grow inside you as moments later your caravan detours around a frail
cow with distressed eyes gently trying to push her lifeless calf towards an empty water
trough.
As you approach an ancient looking bridge covered with Dwarven runes it becomes clear
why the crops look withered. A muddy trickle is all that now remains of the Farris. What
has become of the great river? | | Views: (7162) [sort] | | Comments: (6) Rating: 5.0 [sort] | | 2006-03-20 19:19:01 [sort] |
| Dark Side Rising | | Author: A.W. | | System: Star Wars [filter] | | Category: Science Fiction [filter] | | Type: Campaign [filter] | | The clones, led by Anakin Skywalker, march upon the Jedi Temple, on a mission to destroy all the jedi inside. The temple is lit up by blaster fire and light sabers, the screams of the betrayed jedi echo throughout its walls. The padawans must find their way out, or suffer the fate of their fallen brethren. | | Views: (11555) [sort] | | Comments: (9) Rating: 7.8 [sort] | | 2006-03-19 23:57:22 [sort] |
| Rescue | | Author: Simon Burley | | System: Star Wars [filter] | | Category: Science Fiction [filter] | | Type: Scenario [filter] | | This scenario was originally intended to show my young nephew how to design and run Star Wars scenarios using the latest version of the d20 rules I bought him for christmas. It is intentionally EXTREMELY simple and derivative – suitable for new players and characters. Rescuing a kidnapped senator from some space pirates.
| | Views: (9386) [sort] | | Comments: (0) Rating: 0.0 [sort] | | 2006-02-22 13:09:19 [sort] |
| Sacred Shrine | | Author: Thomas Leriche | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Hook [filter] | | The Sacred Shrine is a D20 module created for the Open Gaming World campaign setting. This adventure is for four 2nd level player characters.
The adventure takes place around a shrine of Aqual, the elemental god of water. The shrine has been abandoned for several months due to the local of the village nearby believing that ghosts haunt the area. The local creek of Sunmore has also dried up. The townsfolk depend heavily on the creek for food and trade. It is up to the players to figure out why the shrine has become haunted and save the town of Four Winds. | | Views: (9636) [sort] | | Comments: (10) Rating: 5.4 [sort] | | 2005-11-07 22:24:20 [sort] |
| The 'Destroy Magic' Scrolls | | Author: Lgaard | | System: AD&D 2nd Edition [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Long ago in ancient times the powerful magic formula was discovered. It can destroy the magic if used improperly. Find and secure the ancient artifact, otherwise the balance of the world is in danger.
In order to succeed the mixture of investigator and diplomat skills is needed. Muscle and sword alone would not do.
| | Views: (10371) [sort] | | Comments: (5) Rating: 8.2 [sort] | | 2005-08-27 00:55:35 [sort] |
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