
:: New!
:: Popular
:: Highly Rated
:: Search
:: Appendix
:: Matrix
:: Submit
:: Forums
:: Contact
 :: Hook :: Scenario :: Campaign :: NPC :: Place
 :: Fantasy :: Horror :: Post Apocalypse :: Science Fiction :: Super Hero
 :: 7th Sea :: Aberrant :: AD&D 2nd Edition :: Aliens :: Alternity :: Beyond the Supernatural :: Blue Planet :: Call of Cthulhu :: Champions :: Cyberpunk 2020 :: D&D Birthright :: D&D Darksun :: D&D Forgotten Realms :: D&D Oriental Adventures :: D&D Other :: D&D Planescape :: D&D Ravenloft :: d20 Dungeons and Dragons :: d20 Modern :: d20 Other :: Darwin's World :: DC Universe :: DeadLands :: Dominion :: Elric! :: Everway :: Fading Suns :: Feng Shui :: Forge: Out of Chaos :: Fuzion :: Generic :: GURPS :: Heroes Unlimited :: In Nomine :: Legend of The Five Rings :: Marvel Super Heros :: Nightbane :: Palladium :: Paranoia :: Pendragon :: Principia Malefex :: Puppetland :: Rifts :: RuneQuest :: Shadowrun :: Skill Master :: SLA Industries :: Star Frontiers :: Star Trek :: Star Wars :: Time Lord :: Traveller RPG :: Unknown Armies :: War Hammer :: World Of Darkness

:: RPGHoard.com
:: RPGSheets.com
:: RPG News Feeds
:: RPGObjects.com
:: GMMastery.com
:: DarwinRPG.com
:: RoleplayingTips.com
|
| Lair of Abbrax the Skarily Evil. | | Author: THE WEZ | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | Shadowdale...
A group of powerful adventurers have found the hideout of an evil mage, long thought to be dead, slain four years ago in Myth Drannor. His allies and henchmen seem to be of the lesser type, so a notice has gone up on the town noticeboard, giving the lairs location.
Thus, any would be adventurers could go and interfere with his evil plans by invading his evil den.
What are you waiting for !
INVADE HIS EVIL DEN - Kill everything and take its stuff. | | Views: (3429) [sort] | | Comments: (3) Rating: 6.7 [sort] | | 2008-12-16 23:57:42 [sort] |
| A QUESTION OF RELIGiON III | | Author: The Wez | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Campaign [filter] | | This adventure is possibly the largest free adventure on the web. 278 pages, its BIG and includes FULL maps.
Question of Religion III.
The wacky conclusion to the trilogy that wasn’t.
This adventure begins with the players having survived QOR 2, possibly having killed the main boss Grunnipalg and his evil white dragon steed Genip.
This adventure takes place long enough after QOR 2 that the players have forgotten about QOR 2 and are off doing something else, somewhere else. This adventure starts somewhere near the Glacier of the White Worm, but you may set it anywhere in your world as long as the players can get to the glacier or any suitable arctic area. In the Forgotten Realms this adventure assumes the party set out from Mulmaster.
Genip in his limited intelligence but unlimited cunning has hired a group of savages to lure the players to the center of the Glacier of the White Worm, where he will destroy them in a shredding, mincing frenzy of vengeance. The adventure is based on the premise that the players manage to escape through a portal to the elemental plane of ice and begin a brutal journey home through many of the outer and inner planes.
Email me if you want the PDF. | | Views: (6711) [sort] | | Comments: (9) Rating: 6.3 [sort] | | 2008-05-01 04:13:00 [sort] |
| Devil's Deception | | Author: Darren White | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | The Devil’s Deception involves the PCs discovering a dilapidated tower deep in the wilds of an ancient forest. The tower belonged to a long dead evil wizard that brought a great horror into the world. This diabolical creature is imprisoned within and impatiently looking to be released.
This adventure makes an excellent diversion within a larger Dungeons & Dragons module or campaign. The Devil’s Deception takes place within a temperate wilderness setting, a wild that is not traveled often works best. The module was designed to be used by four 4th-characters. The Dungeon Master (DM) will need a copy of the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual (items not within these text are fully explained complete with stat blocks if necessary).
| | Views: (4667) [sort] | | Comments: (5) Rating: 7.5 [sort] | | 2008-02-21 08:13:33 [sort] |
|