
:: New!
:: Popular
:: Highly Rated
:: Search
:: Appendix
:: Matrix
:: Submit
:: Forums
:: Contact
 :: Hook :: Scenario :: Campaign :: NPC :: Place
 :: Fantasy :: Horror :: Post Apocalypse :: Science Fiction :: Super Hero
 :: 7th Sea :: Aberrant :: AD&D 2nd Edition :: Aliens :: Alternity :: Beyond the Supernatural :: Blue Planet :: Call of Cthulhu :: Champions :: Cyberpunk 2020 :: D&D Birthright :: D&D Darksun :: D&D Forgotten Realms :: D&D Oriental Adventures :: D&D Other :: D&D Planescape :: D&D Ravenloft :: d20 Dungeons and Dragons :: d20 Modern :: d20 Other :: Darwin's World :: DC Universe :: DeadLands :: Dominion :: Elric! :: Everway :: Fading Suns :: Feng Shui :: Forge: Out of Chaos :: Fuzion :: Generic :: GURPS :: Heroes Unlimited :: In Nomine :: Legend of The Five Rings :: Marvel Super Heros :: Nightbane :: Palladium :: Paranoia :: Pendragon :: Principia Malefex :: Puppetland :: Rifts :: RuneQuest :: Shadowrun :: Skill Master :: SLA Industries :: Star Frontiers :: Star Trek :: Star Wars :: Time Lord :: Traveller RPG :: Unknown Armies :: War Hammer :: World Of Darkness

:: RPGHoard.com
:: RPGSheets.com
:: RPG News Feeds
:: RPGObjects.com
:: GMMastery.com
:: DarwinRPG.com
:: RoleplayingTips.com
|
| A Moral Dilemma | | Author: Andrew Rochester | | System: D&D Forgotten Realms [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | He turned first one way, then the other. Even in the cave's cool evening air, he was sweating. His companions were caught out of time, motionless- seemingly paralyzed by their dilemma, this insidious, corrupting dilemma. They would have one chance, and one chance only. What, in the name of the Reaper of Souls, would be the consequences if they were wrong? | | Views: (30204) [sort] | | Comments: (11) Rating: 7.0 [sort] | | 2000-08-18 01:11:17 [sort] |
| A Murder In Suburbia | | Author: Dominic A. Covey | | System: Call of Cthulhu [filter] | | Category: Horror [filter] | | Type: Scenario [filter] | | In this adventure, the investigators return home to their peaceful old hometown upon hearing news of a young relative’s horrible death. Taking part in the funeral, they soon discover a sinister presence among the town’s children, perhaps even the murderer of their young cousin. Discovering that the past can never be had again, they come to realize their town – and the once-innocent youth – are now decayed, degenerate, and a haven to sinister secrets. | | Views: (26006) [sort] | | Comments: (18) Rating: 9.6 [sort] | | 2000-02-10 18:22:13 [sort] |
| A QUESTION OF RELIGiON III | | Author: The Wez | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Campaign [filter] | | This adventure is possibly the largest free adventure on the web. 278 pages, its BIG and includes FULL maps.
Question of Religion III.
The wacky conclusion to the trilogy that wasn’t.
This adventure begins with the players having survived QOR 2, possibly having killed the main boss Grunnipalg and his evil white dragon steed Genip.
This adventure takes place long enough after QOR 2 that the players have forgotten about QOR 2 and are off doing something else, somewhere else. This adventure starts somewhere near the Glacier of the White Worm, but you may set it anywhere in your world as long as the players can get to the glacier or any suitable arctic area. In the Forgotten Realms this adventure assumes the party set out from Mulmaster.
Genip in his limited intelligence but unlimited cunning has hired a group of savages to lure the players to the center of the Glacier of the White Worm, where he will destroy them in a shredding, mincing frenzy of vengeance. The adventure is based on the premise that the players manage to escape through a portal to the elemental plane of ice and begin a brutal journey home through many of the outer and inner planes.
Email me if you want the PDF. | | Views: (6704) [sort] | | Comments: (9) Rating: 6.3 [sort] | | 2008-05-01 04:13:00 [sort] |
| A Slight Distraction | | Author: Morgan Rodwell | | System: AD&D 2nd Edition [filter] | | Category: Fantasy [filter] | | Type: Hook [filter] | | The adventure was written to take place in the city of Redspan, in the Duchy of Tenh, during Harvester 585 CY, but could easily be placed in just about any city in the northern Flanaess. The city should be fairly good sized, with a mediocre watch at best, and all the guilds one would expect in such a city, including a source of mercenaries and an assassins guild. | | Views: (19545) [sort] | | Comments: (6) Rating: 8.2 [sort] | | 2000-02-01 09:33:26 [sort] |
| A Thin Sharp Line | | Author: Layne K. Saltern | | System: Star Frontiers [filter] | | Category: Science Fiction [filter] | | Type: Hook [filter] | | For years, the mysterious Sathar have been slaughtering Frontier worlds from space. No one knows their motivation, or much of anything else about these evil worms. But that may change. You see, a Sathar individual has just made contact with us, expressing his desire to defect to the Frontier. Is this our first breakthrough...or a cleverly designed trap? Either way, we need your help! | | Views: (7550) [sort] | | Comments: (3) Rating: 7.0 [sort] | | 2000-02-09 02:56:39 [sort] |
| A Winter Storm In Amn | | Author: Erik Thornton | | System: D&D Forgotten Realms [filter] | | Category: Fantasy [filter] | | Type: Scenario [filter] | | During a heavy winter season in the Cloud Peaks, a tribe of orcs and hobgoblins called the Sfararak Guk have been raiding caravans struggling to cross Fang Pass. Adventurers must find their stronghold inside a cave, once a tomb for an ancient orc king, and end the raids so that trade into Amn can return to normal. A short 3rd Edition D&D adventure set in the Forgotten Realms. | | Views: (22207) [sort] | | Comments: (4) Rating: 6.8 [sort] | | 2001-10-02 17:08:58 [sort] |
| A World in Darkness | | Author: DMSwordCoast | | System: d20 Dungeons and Dragons [filter] | | Category: Fantasy [filter] | | Type: Campaign [filter] | | You are awakened from your sleep by the ground shaking - you appear to be caught in a slight earthquake. It is soon over however, and after exchanging excited chatter and all manner of theories with the other members of your party, you go back to sleep. Before long you slowly wake up once more, and carefully open one eye so as to get your bearings. It is still night. You curl up under your traveler’s blanket, determined not to be robbed of any sleep. But you can't sleep. You're wide awake now, and you notice that the others in your party are waking as well. Something just doesn't feel quite right... | | Views: (42869) [sort] | | Comments: (68) Rating: 8.8 [sort] | | 2002-04-23 20:22:01 [sort] |
|