| In this adventure, the party is called upon by the council of a town that has suffered through a number of years of misfortune and natural disasters. Recently, unknown thieves robbed the town's treasury and fled in the night. The council informs the party that the thieves fled in the direction of an old monastery in the hills. They ask the party to venture to the monastery and find the town's gold. In the process of searching the monastery, the party can find that the monastery also contains the source of the town's bad luck.
(Author's note: Though written for AD&D Second Edition, the adventure is fairly generic, and should be easily adapted.) |